Small Fix
Visual fix for building clone effects when swapping structures

Developer posts and news about this game.

Visual fix for building clone effects when swapping structures

Improved save and load system. General super optimization for optimal RAM usage.

The game has been further optimized to allow large-scale construction without lag. Performance: Loading times will be slightly longer as the game now prepares buildings using turn-based managers. This significantly boosts FPS during gameplay. For heavy maps, loading may take 1-2

Taking advantage of the holidays, I have rebuilt the application to be much more efficient, allowing for massive constructions with minimal FPS impact (just the way I like them). For those interested in technical details: I moved almost all the code to managers that detect object

Today Unity reported a security issue. This update fixes the problem. Greetings to everyone and enjoy gaming!

some times Pasting pipes dident detect next buildings. fixed on this update.

Correct Files

Hi Space builders, this update comes packed with new tools and performance improvements to boost your building! New Features Drag and drop to select an area, then: Copy / Paste: easily duplicate structures with Ctrl + C → Copy Ctrl + V → Paste Quick Sell: remove and sell selected

Hello everyone, I´m rolling out Update 1.0.2 for Pinsky Protocol! This patch focuses on enhancing your gameplay experience with clearer UI feedback, improved research descriptions, and base production boosts. We've also updated the tutorial to make it easier for new players to ju

Minimap Building Display Fixed! The minimap now correctly draws buildings.

Hi everyone, I hope you're enjoying the game. As many of you know, I usually focus on development during weekends while balancing a full-time job. Your feedback continues to be a key part of the process, so thank you for that. This update brings a few quality-of-life improvements