Minor update
Changed the materials on buildings for all levels Moved stuff around in Level 4

Developer posts and news about this game.

Changed the materials on buildings for all levels Moved stuff around in Level 4

Enabled Vsync Added a "Checkmark" box where you can switch between "Windowed Fullscreen" & "Windowed", it's not perfect but it should work ok

A specific section in Level 4 had some cosmetic issues that were fixed

Inputs has changed slightly! The character now auto runs You now need to hold a specific input to walk The input to slide has changed as well Using the Camera Flash has changed input location New Tutorial Level! After feedback, the tutorial has changed from a linear-ish level to

Changed the multiplier for the player's look "force" on Gamepad

Adjusted the amount required for Sliding to trigger

Nothing major, adjusted the length of a wall in Level 1

Adjusted the collision sphere of the Battery, it should now be easier to collide with it

Missed some adjustments in Level 1, is fixed for now

Secondary Targets are now created with a random material Depending on your preferred input, looking around adjusts accordingly Level 1 is now hopefully a little bit easier

Removed some ramps in the tutorial level

Did some tweaking to how Gate(s) are presented when you take a picture of them

Did some visual change to how the animation of the "Secondary Target" is displayed in the User Interface

When taking a picture of a "Gate" (the big blue thing with a number on it), the game will show how many "Secondary Targets" needs to be "destroyed" in order for the "Gate" to be unlocked

Lowered a central pillar in the Tutorial Level

Updated the following levels: - Tutorial Level: Added a "Secondary Target" that the player can take a picture of - Level 1: Made parts of the level a little bit safer - Level 2: Moved a "Secondary Target" to be more visible Updated UI: - There's now iconography to hint towards th