Minor Patch
Minor decor added to manager's office.

Developer posts and news about this game.

Minor decor added to manager's office.

Added an additional document in the office to act as a clearer hint for what players should do once the killer steps into the scene. Hotfixed a small issue where an active order could remain on-screen after the game was already finished. Orders now auto-complete when the player f

Repositioned the key office documents to improve visibility and make them easier for players to check.

Fixed: An issue where hovering a food bag over the tray (without placing it down) and then picking up another item could incorrectly count the food bag as “turned in.” This would complete the order, but also break an inventory slot and prevent players from picking up big meat box

This patch focuses on improving trap placement near the breaker box, fixing a few small bugs, and adding more story clues. Changes Adjusted placement rules so the final killer trap can be placed near the breaker box Fixed a minor collision issue that could cause killer traps to b

Hotfix is live. We fixed a bug where cooking an item while holding it could sometimes cause the game to think you were still holding an item after it finished cooking. This could lead to a missing inventory slot. To prevent this, items must now be placed down to cook. If you pick

Earlier in development, we used a small number of AI-generated images as placeholders (mostly for character/boss portraits and a few in-restaurant visuals). Those have now been fully removed and replaced with 3D models created by us.

We replaced the AI placeholder images used inside the restaurant. At this point, the only AI assisted content still in the game is the music. Everything else is made by us. We also made a few improvements in this update. We replaced the character’s car model with a new one that f

We’re currently working on replacing all AI image placeholders in the game. ✅ Done: All AI placeholder images inside the restaurant have been replaced. 🛠️ In Progress: Character images are still being updated and will be replaced in an upcoming patch. Thanks for your patience —

Fixed: Occasionally, when a player set a new burger record, the “new time” and “old time” would display as the same value.

Updated: Radio/Jukebox now toggle off instantly (no fade-out). Added: Toggle interaction sound.

Quality of Life: You can now place cooked meat into dispensers! This makes the kitchen way more organized and lets you prep orders more comfortably.

New: Cockroaches are now interactable — pick them up, place them on ingredients/inside burgers, or toss them in the trash. (They respawn after death or reloading the map.)

Patch Notes Fixed an issue where freezer boxes could sometimes become non-interactable after being placed down. Fixed an issue where players could pick up multiple frozen fries at once. Fixed an issue where wall art appeared too dark, it should now display normally. Fixed minor g

Patch notes description: Fixed a spelling inconsistency: Rachel is now spelled the same everywhere (previously appeared as “Rachel” and “Rachael”). Reduced repetition in the Manager’s final message sequence — the Manager now sends one final text instead of three.

It’s official: Late Hours is now live on Steam. Thank you to everyone who wishlisted, shared, tested, and supported us. This is a huge moment for us. If you decide to jump in, please tell us what you think. Reviews and feedback help a lot and if you find bugs, report them so we c

Hello everyone! We’re excited to share that Late Hours is now content complete and we’re aiming to release on January 1st, 2026 . We’re using this time between now and release to polish, fix any remaining issues, and make sure the game feels as good as it possibly can on day one.

Hello everyone! We’ve been working tirelessly to bring this game to completion, and we’re excited to share a big milestone with you: the game is now fully playable from start to finish. At this stage, all core systems are in place and everything is functioning the way it’s suppos

Hello everyone! I’m very happy to announce that we’re just weeks away from finalizing the full vision we had for this game! We’re currently finishing up the last pieces of the saving system and polishing the ending — once that’s done, our original idea for the game’s scope will b