Vital Shell

MarvinWizard

Released
Jan 7, 2026
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Vital Shell for PC CD-ROM

    Howdy All, For any physical media enthusiast out there, Vital Shell PC CD-ROM is now available for pre-order. I had the opportunity to do the physical distribution and thought it would be in the spirit of the game, and just something nice to have on the shelf. Vital Shell - PC (P

  2. Developer post

    1.2.0.5 - Improved Workshop Support

    Howdy all, I've had to spend a few weeks away from the computer this Summer, but I'm finally back with some small workshop related fixes. Fixed a crash when adding workshop items to endless mode loadouts then loading the game with the mod disabled Fixed a bug where selecting Attu

  3. Developer post

    V 1.2.0.3

    Small fixes to modding/mod database loading. Also updated MarvinsExample in workshop to make sure the added items were unlocked by default. Adjusted the native Linux build for better compatibility with older devices. Thanks everyone!

  4. Developer post

    V 1.2.0.2

    Howdy all, Few small enhancements/bufixes here: Improved save file handling to prevent memory_card.res corruption Prevent a crash when memory_card.res is corrupted (falls back to backup or creates a fresh save) Fixed a bug where pressing escape or B on P2's shop would cause a sta

  5. Developer post

    V 1.2.0.0 Local Co-op & Steam Workshop

    Howdy All, Big patch here! This adds 2 player local co-op as well as Steam Workshop support for modding. I'm working on some public documentation for modding, but please reach out on the Discord modding channel in the interim. In additional to local co-op I've brought in some new

  6. Developer post

    1.1.0.10

    Small but important ones here, apologies for the patch spam. Overall things are looking stable given how much had to slide around for mods/co-op. Thanks all! Fixed a bug where the Nova achievement wasn't correctly being tracked Fixed a bug where pausing and unpausing during the "

  7. Developer post

    Hotfix 1.1.0.9

    Apologies for this one, a nasty bug. Fixes a bug where certain achievements and unlocks weren't being tracked properly. Additionally, all steam achievements are now localized and the game now has a Chinese title & logo. Thanks all, Marvin Wizard

  8. Developer post

    Patch 1.1.0.8 - Reroll Update

    Howdy All, Big patch under the hood here. This has all of the infrastructure changes required for local co-op and modding. I just have a bit more QA to do before it goes live. Aside from that, there is a major update to how reroll gems work. They are now permanent, but their drop

  9. Developer post

    1.1.0.7 - OpenGL improvements, Simplified Chinese fix

    Howdy Everyone, Long time no patch. This is a small but important one, it fixes OpenGL for players on integrated graphics and hopefully makes the game a bit more accessible for low end systems. I also fixed an issue with the font used for simplified Chinese where the character 回

  10. Developer post

    1.1.0.6 - Small Fixes

    Howdy All, It's been 2 weeks since the last update, feels like a crime. Wanted to get a small one out with some important fixes. Russian localization improvements for clarity around unlock criteria Fixed a bug where firing many projectiles could cause some periodic flashing on th

  11. Developer post

    V 1.1.0.4 Localization - Demo Update - Bundles and More

    Howdy All, Couple things to cover here. You may have noticed a few bundles on the Steam page now. Vampire Survivors was of course a large influence on the game, so it is really awesome to have them bundled with Vital Shell. And then BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO H

  12. Developer post

    Expanded Gamepad Support & Localizations - V 1.1.0.3

    Howdy all, Scary patch here, moving to my own fork of Godot. Fixed a bug where repeatedly hitting B or escape would close the boss cutscene player and break pause functionality Fixed various places where text was not localized Normalized dithering, should no longer look chunky on

  13. Developer post

    Hotfix V 1.1.0.2

    Apologies for the patch spam, fixed a game breaking bug with this week's challenge modifier. Fixed a bug where Blood Pact was inflicting damage while the game was paused Fixed a bug where certain USB audio devices were losing all sound after entering the main menu Thanks all, Mar

  14. Developer post

    V 1.1.0.1

    Few quick follow-ups to yesterday's patch. Added Italiano localization Removed a debug setting that was left in options The border is actually black now in full screen Thanks all, Marvin Wizard

  15. Developer post

    Arcade Mode Update V 1.1.0.0

    Howdy Everyone, I've been grinding this past week and some change on some new game modes. I have updated challenge mode, which is now more broadly Arcade Mode. It features 3 game types: Classic - Challenge mode as you know it today Weekly Challenge - Classic mode locked to a spec

  16. Developer post

    V 1.0.1.5

    Howdy everyone, Wanted to get a few QOL changes plus a Burn buff in before I lose power from this snowstorm. Burn damage is now distributed across 3 ticks instead of 4 Burn damage tick speed has been increased The detail page for Volatile Shell now lists all bonuses granted, acce

  17. Developer post

    V 1.0.1.4 - Reroll Gem Debt

    Quick fix for a bug that allowed you to go into reroll gem debt. Your debt will be forgiven once you enter a shop. Sorry about that! Marvin Wizard

  18. Developer post

    V 1.0.1.3

    Howdy all, Couple updates for the weekend. Update Localization for Blood Temple, Missile Circus, and Spirit Bomb unlocks to use the language "as Meteor/Bloodfang/Sidewinder" to better clarify the unlocks must be performed playing as the respective shell Alt + Enter now toggles be

  19. Developer post

    V 1.0.1.2 - Class Leaderboards

    Morning everyone, I wrapped up class leaderboards last night and wanted to get this out. Reduced the file size of the game icon which may prevent launch window issues on Windows Added additional leaderboards for each Shell, these aren't backfilled so will require new runs to popu

  20. Developer post

    V 1.0.1.1

    Couple small fixes this morning plus an initial pass over Simplified Chinese, Traditional Chinese, and Korean localizations. These need to be QA'd by the translators, so I will hold off on adding the languages to the Steam page until they are considered finalized. Fixed a bug whe