Update notes for 1.07
Greetings, Guildmasters! Hope you're having fun! This is just a small update to deal with some minor graphical glitches that were reported to us. Thank you for your support, it always helps. Best of luck, guildmasters!

Developer posts and news about this game.

Greetings, Guildmasters! Hope you're having fun! This is just a small update to deal with some minor graphical glitches that were reported to us. Thank you for your support, it always helps. Best of luck, guildmasters!

Greetings, Guildmasters! We put together this minor update to address some font display issues and minor graphical quirks, as well as the usual QoL tweaks. We also implemented Steam Rich Presence messages, so your friends can know how far along you are while you play. We hope to

Greetings, guildmasters! We have received a lot of feedback from players and we decided to put in some time to address issues people were having with progressing through the game by implementing an interactive Tutorial at the beginning of runs that will teach new players how rero

Greetings, guildmasters! This one is just a minor patch to fix a bug resulting from the previous update that could lead to a crash on the Night Market Trick menu. Should be all good for now! Best of luck, guildmasters!

Greetings, guildmasters! We received good feedback during the weekend, and got immediately at it early on Monday to bring you this update. Mostly it involves minor bugfixing regarding the control reminders on some scenes, audio fixes and a couple quality of life changes with Tric

Greetings, guildmasters! We have received the first wave of feedback and got the impression some of the descriptions could be clearer, so we worked a little on those. Nothing major, but we want to make sure the mechanics are easy to parse and lead to no confusion; thinking about

Greetings, guildmasters! Today we released the full game, and have been playing it a lot. We hope you're enjoying your adventures too. While playing through the live build, it came to our attention that some achievements were not unlocking as intended, and so we are releasing a s

Hey there, we hope you're enjoying your dice rolling adventure. We decided to spend a little while longer to test out a new mechanic, rebalance the game and offer bugfixes to minor issues that were made evident through testing, both in-house and thanks to the community. For the s