Minor bugfix
- Fixed a bug where sometimes unlocking the "purchaser" wouldn't work.

Developer posts and news about this game.

- Fixed a bug where sometimes unlocking the "purchaser" wouldn't work.

Finally, the 1.0 release is here. With this release comes a bunch of achievements, full controller support and a main goal; The trophies! Can you obtain all 5 and truly master the unhinged pet store?

Hi again! This update wraps up the customization updates for the game for now. Hopefully, together with the previous store customization updates, you'll be truly able to make the store your own. Gameplay Added an easle which lets you paint and produce wall-mountable paintings ins

Gameplay Added a new service worker, the " Purchaser ". He will automatically order random items for you every 2 minutes. He will absolutely blast your wallet if you aren't prepared! Added a " Daily Individual Ware Price Adjuster " for unlocked wares. Usually it will result in an

Store Customizations Added a lot of different decorations that can be placed on walls or on the floor to customize the store to your liking! Each decoration will slightly decrease the overall effects on the dirt-o-meter. Added lots of new lighting options. They can be placed in t

Balancing Increased the speed of which the hired seller is working, so the customers doesn't leave as soon as they pile up Reduced the raccoon wizard spawnchance somewhat Bugfixes Fixed a bug where the restocker would produce error popups on the player Fixed a bug where the resto

Gameplay Additions Added a talent-system to the game. Head over to the little bird outside the shop and check it out! Added a new chaotic enemy, the raccoon wizard. When appearing, he can be smacked with the bat. If you're too slow, you might have to put the fires out! Added a ne

Additions Added support for ultrawide monitor (EXPERIMENTAL). This new option can be found in-game under display options. Added an inventory/hotbar for certain items (currently only the watergun/bat). Pressing the hotkey will instantly teleport the item to you. Added a warning on

Further increased sellprices of all wares greatly and increased baseline experience gained again. I might have overdone it, but at least it shouldn't feel too grindy anymore. Added a FOV-slider in the in-game options (not main menu options) Fixed a bug where the UI would persist

Gameplay Improvements Added shelf indication, so you know which shelf a ware will be placed in when holding a ware container. Added a popup-warning with a reason as to why you cannot place a ware in a stand. Reduced the cash register size and slightly increased the player size. A

Doubled the sell amount of all wares, which in turn also doubles the experience gained On top of this, increased all experience gained by a baseline of 20%

Minor patch that hopefully increases performance/FPS and reduces the strain on GPUs. Also addeded a new feature to defeat the pesky pidgeons. Some objects that caused significant drop in framerate has been redone. Unnecessary clutter has been removed. Added a new feature to deter

Added graphic settings with presets and ability to disable some render-heavy elements. Added a tooltipfor items you can interract with. Pidgeons can now be sprayed when they enter the plateau in front of the shop, instead of only when they're approaching to steal.