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See? Roguelike + billiards is a winning combo — we're on the same page now! Hope you all enjoy it! 🎱 View game page

Developer posts and news about this game.

See? Roguelike + billiards is a winning combo — we're on the same page now! Hope you all enjoy it! 🎱 View game page

Increased the lottery trigger rate. Hope you hit the jackpot soon!

This patch fixes the following issues: The Goddess Statue was not restoring the player to full HP when current HP was high. The amount healed per activation has been increased. The Magic Hat will no longer trigger during the Hole-in-One challenge.

The game has not yet been officially verified by Steam for Steam Deck compatibility. Since the game supports controllers, it is fully playable on Steam Deck. Special note: On PC, you can hover your mouse over objects and enemies to view their descriptions. On Steam Deck, please u

Hope you like it!

Hope you like it!

This update is version 0.7.0 , and includes: Added one new level , and updated the battle room background art for the three existing levels. Interest rate reduced from 5% to 4% , and the Savings effect reduced from 5% to 4% (to reduce inflation). Adjusted the effects of some HP M

1, fix stuck game bug in tutorial(my bad!) 2, Tutorial now is not forced. You can exit and re-enter from main page. 3, Now the maps cannot select. All maps are linear connected. More maps are designing.

In this update, a small rating system has been added. Players earn ratings based on the number of collisions their ball makes. The rating will be converted into in-game currency after the battle ends.

A major update, including: You can now customize pocket effects. Each effect can be triggered once per battle (the corresponding build system is still under consideration!). Adjustments to enemy placement within levels. A secret room is provided after defeating the Boss. You can

New Feature: After defeating enemies, you can choose to reroll reward items. After all enemies are eliminated, the ball can only run for a maximum of 5 seconds to prevent softlocks. Fixed several UI display bugs.

1, fix unity official bug. 2, fix many ui bugs. 3, add new item "Coin Bank".

Updates to the background images for character selection, map selection, and battle rooms. More levels (two are currently available). New enemy types and attack types. New types of billiard tables. Unlockable features outside of matches.

Raise the base critical hit damage to 200% Fix bug in hole-in-one challenge Slightly decrease friction force Add text notifications during pillar upgrades CP reward bonuses will increase if CP hasn't been chosen as battle reward for more than 3 consecutive times

Spent an unforgettable three days in Busan! Met many players who loved my game, which filled me with determination. Thank you to all the players who tried the game during BIC – your support means everything! I'll keep updating the demo version, so stay tuned for more!

Fix: FPS setting no longer reverts unexpectedly. Feature: Added a Run in Background option. Fix: Resolved abnormal spike in critical hit chance.

1,repair a problem where you cannot see datails of items in collections page 2, add fps selection between 60 and 144

After the update, the tutorial will be completed again. Updated the save data format (therefore players need to go through the tutorial again). Updated the style of all pool tables to make positions clear to see. Updated the UI for selecting characters, tables, and levels. The fi

Fixed an issue where poweroff cast could be mistakenly triggered at the beginning of a turn. Fixed an issue where players might unexpectedly leave during challenges (fixed again!).

Increased the upgrade cap and values for Posts, slightly reduced initial attributes. Fixed a bug where accidentally touching the door during challenges in the rest room would cause you to leave.