Added achievements!
Hey! Added achievements, which were the most requested thing on the steam forum, hopefully you'll find them fun to collect. Bart

Technical data

Hey! Added achievements, which were the most requested thing on the steam forum, hopefully you'll find them fun to collect. Bart

Update 1.10 released: - Minor bugfixes mostly around the market stuff.

Hey! 🛡️ Update 1.9 Added a campaign mode that allows you to keep 1 hero between scenarios. Bugfixes. I tried to test it the best I could, but if you encounter any issues please let me know via discord and/or steam discussions. Bart

Update 1.7 released: - Sandbox scenarios balancing. - Made the hero portraits shrink in size when you have more than 8 of them. - Fixed the auto unstuck feature. - Nerfed Necromancers, Undead Knights and Ancient Commanders. - Fixed a UI freeze bug related to the Escape button. -

Update 1.6 released: - Characters stuck near buildings (after save loading the game) fix. - Lord of the realms scenario heroes stuck fix. - Added an unstuck button. - Hero stuck in townhall fix. - If you kill enemies too fast in Merchants and Knights scenario they will keep spawn

Hi everyone! The Launch The launch week has been really exciting (and a little overwhelming!) and I want to say a huge thank you to everyone who has played Crownbound, left reviews, and shared feedback. I’ve been reading everything, and a lot of your suggestions already shaped th

Update 1.3 released: Added a system to prevent characters getting stuck. Fixed multiple issues with the Empires of Age scenario. Also forgot to mention here the previous one: Update 1.2 released: Added a Chill difficulty setting.

Update 1.1 released: - Made all melee heroes run away when low on health (they still require a shrine to heal, except for the rogue). - Made sure you can't put your buildings super close to each other (which broke navigation). - Fixed a few text issues. Also fixed a few minor thi

Took me a while, but I finally did it. Hopefully the game is fun for you! If not please let me know of any issues you've encountered via discord or steam discussions. Have fun!

Demo updated to version 0.9.1: Brand new scenario! A bunch of bugfixes! Demo updated to version 0.8.34: New heroes: Rogue and Drakeguard! Fixed heroes not noticing enemies! Fixed a bug where buildings aren't destroyed when they should be. Demo updated to version 0.8.33: Replaced

Demo updated to version 0.8.34: New heroes: Rogue and Drakeguard! Fixed heroes not noticing enemies! Fixed a bug where buildings aren't destroyed when they should be. Demo updated to version 0.8.33: Replaced the hero portraits. Fixed a bunch of bugs, including a major game crashi

Demo updated to version 0.8.33: Replaced the hero portraits. Fixed a bunch of bugs, including a major game crashing bug with the lightning strike item. Patch notes for version 0.8.32: Graphical fixes. Random bugfixes and tweaks. Patch notes for version 0.8.31: Fixed a game breaki

Patch notes for version 0.8.26: Building on top of ruins issue - bugfix. Added Mouse edge scrolling. Building is being attack translation bugfix. Zoom in limited to make it more usable. Made the HP bar for buildings bigger. Patch notes for version 0.8.27: Added keyboard shortcuts

Releasing the demo is a big step. Some people already played it, I even had a booth at a board game festival, which was super cool, because I could see people playing the game live. Hopefully you'll enjoy it! If you'd like to give me your feedback and help the game become better

Just created an official playtest for the game! Would love to hear feedback from you! Please check it out and let me know what you'd like to changed. Use the ingame feedback form, steam discussions or discord to share your thoughts!

Making this game is a lot of fun. I hope playing it will also be a lot of fun for you! I'd love to hear your thoughts on how I can make this game better! I will be releasing a demo soon, can't wait to make it available!