Game Balancing
Enemy Health Scaling Increased Enemy Spawn Rate Increased Tweaked Xp, Chest Spawn Rate, & Daily Rewards Mystical Forest Boss Significantly More Difficult Magnet Drop Rate Increased

Developer posts and news about this game.

Enemy Health Scaling Increased Enemy Spawn Rate Increased Tweaked Xp, Chest Spawn Rate, & Daily Rewards Mystical Forest Boss Significantly More Difficult Magnet Drop Rate Increased

Fixed Boss Crash Issue Fixed Invisible Enemies

Fixed Bug Causing Enemies & Chests to Spawn Outside the Map

Fix for End of Day Menu Bug

Fixed Swole Chain Charge Fixed Emo Aura Damage Bug Fixed Damage Popup Float Rounding Fixed CurrentWeek Bug Fixed Enemy Secondary Ability Bug Enemy Ability Size Now Scales Up When Elite Lowered Initial Enemy Health and Increased Scaling Amount Reduced Map Size 30% (currently 4-6 r

Enemies and chests spawning in walls Artist Paint Bomb now works with pierce Enemy spawn rate now scales to the current progress into the schedule Other changes in preparation for release, including work on the 4th character

Objective Bug Fixed

Fixed save file bug on new game initialization (First time players) Fixed End Of Day crash