V1.2.2 - Collision fix
Thanks to the brave and valiant efforts of TrustyCactus79, a transambulate fence has been found and subsequently replaced with one that can actually do it's job.

Developer posts and news about this game.

Thanks to the brave and valiant efforts of TrustyCactus79, a transambulate fence has been found and subsequently replaced with one that can actually do it's job.

There was a weird bug in the manor where if you returned to an earlier section after dying and re-spawning, certain characters would reappear when they weren't supposed to.

I had recently discovered that my favorite spellchecker, SalmonFanta, had left numerous screenshots depicting typos in a google drive for me, about 7 months ago. I never had bothered to check it until now. After painstakingly replacing these misspelled words for about 10 minutes,

Fixed a minor graphical error in the achievement room. Updated a sprite at the end of the game to look a little better.

Just fixed a couple typos.

Fixed a typo. Fixed a bug where the battle music could be incorrectly panned.

Later in the Lab there was a room where you could softlock yourself, you can still do this, of course, but now MM will just reprimand you and then free you. A graphical error was fixed in the same room.

Fixed a couple typos. A bug where the wrong battle and victory music would play in the crime side quest has been fixed.

Rob is now fluent in french.

You can no longer do the Crime side quest if you're a slime. The Stablinski brothers now attack immediately after you recruit them. The music in ShopMart would sometimes not play, this bug has been fixed. If you do the first part of the Crime side quest after you complete the Lab

Fixed some typos. Fixed an inconsistency in Rico's Bio. Made sure that Crimes Johnson correctly retells the tale of Icarus, because apparently Icarus actually fell into the sea and not onto the ground.

There was a missing image file that caused one of the cutscenes in the new sidequest to crash, don't know how I missed that but it should be fixed now.

These are the last little bits that where intended for the V1.1.0 update. Couple bug fixes. New bio has been added to the bios room. Some bios will now be locked until you complete certain side quests. There's a new ending if you didn't drink the green vial in the lab. Altered so

The 1.1.0 update is now here! (Don't ask what happened to to 1.0.9) A large side quest has been added with new characters, and fights. Some new rooms have been added to the title screen, that you can observe if you've beaten the game. This update might be a little buggy so please

Knocked out party members will now earn 100% EXP from fights. MM has been rebalanced again. The cutscene right after the final boss has been reworked to remove the p******** joke, although this might be disappointing to some of you, it was the only joke in the game that pushed th

WASD controls have been added The Beast (Vengeful) now has a new skill Your money will now be set back to what it was before the battle, after you retry You can no longer lock yourself out of getting the fire skates in the Democracy Lair You can now adjust the volume by 10% rathe

Added more candles to the main menu at Atlus’s request Slightly decreased MindMasterer’s attack Changed the music when Gorganox becomes a secretary Fixed a bug in the Democracy Lair where you would get teleported into an old room and be softlocked Removed some instances of Rico b

The Janitor’s hat now has -75% aggro. Mindmasterer’s attack has been slightly decreased. The Rejuvenator now only takes 100HP. Fire Skates are no longer sold in ShopMart. The final boss’s attacks are now dodge-able. The Sunglasses description has been changed. If you die and retr

Updated the Plugin Credits. Pressing cancel when talking to Easy Eegen will no longer lower the difficulty. Added a new event if you keep interacting with the dumpster. Master Volume is now set to 80% by default.

There was a way to soft-lock yourself in the final area, this has been fixed.