v3.0.88 (Small patch)
- Fixed not being able to take screenshots on steam with F12. - Moved version number from the button right to the top right.

Developer posts and news about this game.

- Fixed not being able to take screenshots on steam with F12. - Moved version number from the button right to the top right.

After several months of work, Gravity Storm recieves a big update and a price increase. This update aims to increase the length and difficulty and add more options and better UI. I'm very grateful with all my playtesters who helped me with this new version of the game. There over

The v3.0 update has been in the making for almost 6 months. It took longer due to several unexpected bugs. This update will come with: 7 new regular enemies 2 new bosses 2 new levels Better UI Some graphical improvements Rebalancing to every existing level and mechanics And more.

Fixing a very uncommon bug caused a worse bug in the last update. The current available version of the game works fine. The only bug is if you play custom mode with randomized enemies, the game might crash when fighting boss 2. This again is not a common bug. I'll fix all these b

- Now in custom mode, when the option random enemies is on, the second boss will not spawn random enemies. This change is to avoid game breaking bugs. Reminder: a big update is coming.

Gravity-Flipping Bundle With this bundle, you get Gravity Storm and Disaster Arms for 20% off, but if you already own one, the other still has a 20% discount. Disaster Arms is a fun action-packed game with several similarities to Gravity Storm, but it has a bigger focus on fighti

Changelog v2.2.3 - Fixed compatibility issues with save files. This problem would render the tutorial unplayable and make the key binding option very confusing Changelog v2.2.4 - Fixed not being able to use PS4/5 controllers to accept and cancel in the menus. - Added new fanart t

GET THE SOUNDTRACK View game page UPDATE V2.2.1 Changes and Additions Added Soundtrack DLC for $1.99 (price varies depending on the country) Added soundtrack cover art to the illustrations in the game. Added Steam Cloud Save; now regardless of where you play the game, you always

- Added new fanart by D. Piskorowski to the illustrations. - Tweaks to the final boss theme The Mother Computer . - Fixed game crashing after selecting the option "go to menu".

-Fixed crash when selecting the option "go to menu".

New features - Added time and score leaderboards in the title screen. - Added full ps4 and ps5 support. Now you can choose the right icons for those controllers. Bugs - Fixed getting stuck in level 7. - Fixed not being able to chain a super flip with a norml and super dash, and v

- Now you can buffer a dash or super dash even if you are already dashing. - Fixed red boxes being coving the pause menu. - Fixed pause menu freezing when pressing with ESC and ENTER/SPACE - Fixed getting stuck when going from one type of platform to the other - Fixed camera offs

- Fixed getting "gotta go fast" achievement

- Fixed getting stuck small places - Fixed getting Masochist achievement without meeting the requirements (if you already have it, it will be removed)

Fixed not being able to jump properly in small spaces. Regular spikes how deal 30 damage instead of 35 (Max health is 100), so it deals the same amount of damage as the other hazards in the game. Fixed enemy dying off screen in level 5. Time Bonus now starts at 12,600 intead of 1

Two Days After Release After a year and a half of development, Gravity Storm is finally out. I know I should've made this announcement sooner, but I've been pretty overwhelmed with the release of my first commercial game on Steam. Two days after release, GS has gotten 32 sales, o

After so many delays, Gravity Storm finally has an actual release date. Enjoy the release date trailer: UPDATE v1.4.0 and v1.4.1 New audio settings , now the sound effects and music volume can be changed separately. There are new sound effects, and overall sound effects are now l

Changelog Combo system added . Now if you destroy two enemies fast enough, a combo will start, you'll have two seconds to destroy another enemy to continue the combos. Combos give you 100 extra points for each enemy destroyed during the combo. You can keep your combo as long as t