Update Notes for v2026-09-06-0
We have a tiny update today: in Challenge Run embark screen the Ruthless and Impossible difficulties would be locked, unless a player has beaten the Hard difficulty

Developer posts and news about this game.

We have a tiny update today: in Challenge Run embark screen the Ruthless and Impossible difficulties would be locked, unless a player has beaten the Hard difficulty

**Devlog Day 167-- Achievement arrive** Our daily update for the Playtest version. The v2026-09-05-1 build is live and open to everyone. We release a feature that was in development for quite a long, but today finally cleaned up and finished it: achievements. Yes, we have achieve

We have small updates today: Fixed a crash reported by one of the playtesters, when monsters reach the end of the path (thanks!) New auras for Horrifier and Healer enemies

Today we have: better Codex UI for Pyro Lance turret. Harry's turret behaves a little bit different, compared to the other and has some specific parameters. These were already wired to the turret description screen in game, now they are in Codex as well. You can also preview the

New sprites for Siphon Ring turret New sprites for Silent Pumpjack turret Fixed z-order and layout for Harry's Pyro Lance turret Better Consumables Codex Better Turrets Codex with clear unlock conditions Better Cards Codex with locked cards previews and clear unlock coditions Add

September the 1st: Summer break is over. Kids go back to school - our playtest goes back to work. 🏫 The Tower Petroleum playtest just got its biggest update since April, and it's open to EVERYONE - no keys, no waitlist. Hit Join Playtest on the page and go: In the build right no

This is a small hotfix patch that addresses the crash when using the Trinity Tech module. Also fixes inconsistent behavior of the game speed control UI. Thanks to people, who reported that!

This is just a hotfix for today's update addressing a crash when building Machine Gun turret View game page

Greetings, wanderers! The Tower-Defence Fest is done, we have reviewed the feedback that we have received from people who played our game and are back with a new potion of updates. All of these would occasionally be propagated to the Demo version, but we release them in Playtest

The moment we were waiting for, is almost here. In a few days the Public Demo will be available for all. Take up your steel. Count the cans and the shells. The world has ended in white, and the cold is a hard thing. We need you for the one final playtest before the Demo is out. T

Greetings wanderers! Another week, another update. Today we have prepared the following changes for you 3 new Cards Tech Support - this module will improve turrets' damage in a short radius. Nice way to use weak support turrets as a damage busters. Rage of the Machine - after kil

Hi there wanderers! New week, new patch. This is what we got for you this week: Balance changes: As many of you asked: card cost goes waaaay down. Now you can use cards more freely. This gives you more different strategies to chose from: go turrets build with solid and steady pla

Long time no see: another Tower Petroleum update! Fixing some bugs, polished rough edges, a few improvements and WIP features -- based on your feedback. The most important change is the balance for the first level. It was ultimately difficult to clean it up in the previous v2025-

Today we have published our biggest upgrade for the Tower Petroleum Playtest yet -- as always our Playtest is publicly open, so you would automatically get access to the game when you click the "Join the Playtest" button. We are proud (pun intended) to present you... Heroes' Abil