V2.2.0.1 New UI Version
This update comprehensively addresses the widely reported issue of the UI being too simplistic. We have specially hired a professional UI designer to create a complete new set of designs. Your honest feedback is welcome!

Developer posts and news about this game.

This update comprehensively addresses the widely reported issue of the UI being too simplistic. We have specially hired a professional UI designer to create a complete new set of designs. Your honest feedback is welcome!

【New Artifact】Added artifact: Center Point's Gold – On the next revival, double the Gold you have at the time of revival. 【Control Optimization】After the Taoist uses Illusion Step, allies will only follow after continuously moving for 5 seconds. If continuous movement is interrup

After a month and a half of continuous updates, the game has finally reached a relatively complete state, and we are marking this milestone with version 2.0. For those of you on the fence, now is a great time to jump in. If you encounter any bugs during your experience, feel free

Added challenge count for stages, default is 1. After revival, challenge count of the previous stage +1. Added info box for Current Active Character on Artifacts. Added Max Wound Stacks stat. When Wound triggers, Wound damage cannot exceed the stack limit. Projectile-2 mechanic c

Optimized the drag-and-drop feel for placing Artifacts, now with adaptive placement within one grid range. Added challenge attempt limits for stages. Challenge attempts are related to difficulty: higher difficulty means fewer challenge attempts. Added Artifact Bond Bar reset func

To prevent auto-triggering hand cards from exhausting all mana and making it impossible to use equipment cards immediately, the Pre-Use Card function is added. Drag non-targeted cards to the Pre-Use Card area; auto-triggering cards in hand will stop working until sufficient mana

After the BOSS appears, no additional mobs will spawn unless summoned by the BOSS; Skeleton Summoner: Changed from summoning 1 skeleton every 10s to summoning 5 skeletons every 2s; Golem's split condition increased from taking 10 damage instances to 20 damage instances; Medusa's

Added skill range indicator for non-targeted skills; Slightly reduced BOSS HP; Unified visual display for stage difficulty, and added stage difficulty display at the center of the stage selection screen; Added effect to Warrior's attack card "Flash": Prioritize attacking BOSS; Go

【New Feature】Added a new Frame Rate Cap option in Settings, allowing players to adjust the frame rate cap freely. 【Text Optimization】Unified all terms related to Energy into "Energy"; there will no longer be class-specific terms such as "Mana" in Energy-related descriptions. 【Con

The long-standing bug where the shop deducted money but didn't give the item has finally been fixed. The reproduction method was provided by a Bilibili content creator. The community is truly amazing! Thank you all for your support! Additionally, due to overwhelming player demand

【New Feature】Added “Healing Heart” item to the shop. Restores HP equal to 10% of Max HP to all units. Can be purchased once per battle. 【Art Optimization】Reduced the transparency of elemental damage icons. 【Audio Optimization】Added sound effects for selecting characters, loot, an

The long-awaited world's first Roguelike card + backpack + survivor-like game is now live on Steam. Launch discount of 25% off, thank you all for your support!

The third installment of the Primordial Card series, "Primordial Card: Backpack Legend," is a backpack management Roguelike card game! Pre-Battle: Combine and customize your build through artifact backpack management. In-Battle: Drag and drop cards to unleash skills on key enemie

The third installment of the Primordial Card series, "Primordial Card: Backpack Legend," is a backpack management Roguelike card game! Pre-Battle: Combine and customize your build through artifact backpack management. In-Battle: Drag and drop cards to unleash skills on key enemie

【New Card】Sorceress gains a new Equipment Card: Gain 1 Mana when performing a normal attack; 【New Feature】Steam achievements feature implemented; 【New Feature】Developer list implemented; 【Balance Adjustment】BOSS Stone Golem gains affix: Lightning Damage Received - 50%; 【Bug Fix】F

【New Feature】Inventory slot limit now adjusts based on difficulty. Higher difficulty means fewer slots; 【Balance Adjustment】Adjusted values for Difficulty 9~10; 【Bug Fix】Fixed initialization errors with UI and camera; 【Bug Fix】Fixed a bug where summons continuously stacked buffs

Fixed a display bug with Artifact Synergy; Fixed a bug with the Taoist class icon; Fixed a bug where having both characters as Taoists caused abnormal Energy gain per second; Fixed a description bug with Energy; Fixed a bug where the Artifact Feather Blade was not taking effect;