v0.0.2
Added Intro level before the game starts its work in progress The health points are now displayed as a percentage Code improvements

Developer posts and news about this game.

Added Intro level before the game starts its work in progress The health points are now displayed as a percentage Code improvements

Version 0.0.1 marks the beginning of the full remake. This is the first foundational update as the game is being reimagined and rebuilt. DG

Since completing development and releasing the game out of Early Access, my skills and experience as a developer have grown significantly. With that growth, I have realized that the core idea behind this game has far more potential than I was originally able to explore. Because o

Frame Machina Ocular Zero is out of early access

This update finalizes the game’s visual identity, UI, and presentation. Added full-screen CRT filter for a retro display look Finalized all UI elements across menus, HUD, and gameplay Added screen shake effects for enhanced feedback during action Updated all final in-game artwork

Visual design changes and adjustments

Visual design changes

Enemy balancing Visual design updates

New enemy spawner Visual design changes

I'm starting a full visual update for Frame Machina OcularZero This update introduces a new background grid. More sprites, artwork, and graphical improvements will be gradually added in upcoming updates.

New enemy (Drone Spawner) Audio Settings (Adjust audio levels in settings)

New shooting sounds. Rebalanced enemy stats (health & movement speed)