Pirate Survivors Playtest

Released
May 1, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Bugfixes galore! 🐞

    Ahoy Pirates! This weekly update brings forth a lot of bugfixes and small improvements to make the experience smoother: Portuguese: Fix some translations not showing properly UI: Fix texts overlapping or becoming unreadable from going out of their bounds SFX: Add new Sound effect

  2. Developer post

    Localization, balancing and quality of life!

    Ahoy Pirates! After updating the store and library artworks it's time for another update! This one introduces Portuguese translation! Timer now runs backwards, showing you how long you have left until winning a run Bosses should now be a little easier for the demo, arriving at mo

  3. Developer post

    Heaps O' Content!

    Ahoy Pirates! After a couple of weeks, it's time for us to share what we've been working on! We're still working on getting art assets for all of the content in the game, so some of this is just re-using assets so that you could experience it and share your feedback! What's new:

  4. Developer post

    Pirate Survivors update #16! 🏴‍☠️

    Ahoy Pirates! We've been keeping weekly releases steady to be ready for the demo bugfixes We're still working hard on getting that final missing piece polished enough for you to test. But this one brings more quality of life improvements: * Better sound balancing * Better hit ind

  5. Developer post

    Sound effects and Balances 🎶

    Ahoy Pirates! We're really happy to bring another weekly update to you! This one includes: * NEW sound effects for the UI, weapons, relics * Balancing movement and weapons * Slowly revealing mechanics for new saves * Bug fixes - picking up coins while the Boss Totem zaps now coun

  6. Developer post

    Pirate Survivors update #15! 🏴‍☠️

    Ahoy Pirates! As time goes on we're getting closer and closer to getting a demo available ahead of the Steam Bullet Fest on June, so this one brings more balances and QOL that should improve your experience. Like always we appreciate you playing our game and any feedback you can

  7. Developer post

    Zapped by the totem! ⚡

    Ahoy Pirates! Another week with another update! We noticed from some playtests that players don't really have an incentive to go fight the boss other than the boss rewards, and so this update aims to solve this BIG design issue. * Added Lightning from the boss totem - zaps away n

  8. Developer post

    Floating in the sea 🌊

    Ahoy Pirates! It's been 2 weeks since our last patch, and this time we bring some more polish we want your feedback on! ✨ Made pickable objects float in the sea (coins, HP bottle, magnet) Added more SFX (player getting hit, weapons) Thank you and keep being awesome, Daivid.

  9. Developer post

    Stability and bug fixes 🛠️

    Ahoy pirates! It's a month since the last update, during the last month we've focused more on things that are not polished enough to publish, but we're hoping to slowly let you play with them as well! So this one mostly focuses on bugs and more balancing, so we'd like to hear mor

  10. Developer post

    The sea goes brrrrr 🤖

    Ahoy Pirates! With the new release of Godot4.6, we decided to bring you a new patch full of performance optimizations! Hopefully we could also get some feedback from updating the engine as we want to use all of the new features to speed up development =] We hope that now booting

  11. Developer post

    Happy New Year 2026 🏴‍☠️

    Ahoy Pirates! We decided we have to celebrate the New Year 2026 with even a small update, which includes: * 🏝️ Island clusters - Instead of only creating a small island each time, unique clusters of islands can spawn which in the future will hold even more interesting opportunit

  12. Developer post

    Playtest Update - Bugfixes and Sound Effects

    Ahoy Pirates! This update comes thanks to some bug reports by players! so keep those coming and we'll keep providing a smoother more polished experience! More specifically: * Fixed a bug where endless mode would have already picked upgrades back in the upgrade pool (like Coin Col

  13. Developer post

    Pirate Survivors Update #8 - Logbook and Challenges!

    Ahoy Pirates! This update brings a major new feature that some of you may have seen on our SM devlogs, THE LOGBOOK. It holds a few things: * Challenges - Each requires something different from you to achieve in the span of a few runs, and unlocks new upgrades for you to play with

  14. Developer post

    CRATES, MUSIC and Quality of Life =]

    Ahoy Pirates! This update brings a few new things for you to enjoy! please keep letting us know what you think, it's the best way to help us make the game better! * Added floating crates that drop coins, gems, etc. * Added more soundtracks and stingers (for leveling up, unlocking

  15. Developer post

    Pirate Survivors Playtest Update #6

    Ahoy mateys! It's been a little while and we've mostly been working on some (still hidden) UI pages 😅 But we still got a slew of new changes for you to test and give us your feedback on! Please let us know how you like the new balancing and the revamped upgrades screen! Can't wa

  16. Developer post

    New playtest update!

    Pirate Survivors Playtest Update #5! Hey pirates! 🏴‍☠️ It's been a little over a month since the last playtest patch so we felt it was appropriate to call this one a full on update 😅 We hope it really show the month of work we put on for these changes, as they include: New soun

  17. Developer post

    Playtest Update #4!

    Ahoy pirates! 🏴‍☠️ We're happy to share this huge milestone with you all! We finally got the art for all upgrades finished! Alongside: * Splitting boss variation to a second boss fight and making it a requirement for beating the game * New visuals for relic abilities This should

  18. Developer post

    Playtest Patch #3

    Dear pirates! 🏴‍☠️ After a week of work we bring a new update to the playtest! With this patch we focus on new content to keep the game engaging! * Added win screen after 20 minutes of surviving * Optional Endless mode getting harder and harder by the minute after winning * Up t

  19. Developer post

    Playtest patch #2

    Dear pirates! 🏴‍☠️ We hope you keep enjoying the playtest! This patch focuses on the top comments we got from you: * Performance improvements * Bug fixes * Balancing enemies difficulty curve * More arts for upgrades! We hope these changes will help make the game more enjoyable,

  20. Developer post

    First playtest patch!

    Dear pirates! 🏴‍☠️ We're very happy with your response to Pirate Survivors so far! This patch brings a few small balancing changes and minor performance improvements to hopefully give you a better experience with Pirate Survivors 🦜 We plan to keep on improving the playtest buil