v 0.91b
fix shop content
Technical data

fix shop content

- Improved graphics for the Silia level - Moved “Mar” to the main map - Sub-maps for Laetse and Silia - Fixed logos - Added a shop

Hi everyone! We’re happy to share that the hybrid book + videogame version of Intermundia: Dungeons, Polygons & Magic has officially reached its funding goal on Kickstarter and the project will be made! A huge thank you to everyone who supported the campaign so far. If you’re

Hi everyone! we have just launched the Kickstarter for Intermundia: Dungeons, Polygons & Magic , a project that aims to bridge the gap between classic narrative gamebooks and modern digital RPGs. What makes it "2.0"? Instead of the traditional pen-and-paper tracking, Intermun

Today is the day! The Kickstarter campaign for Intermundia: Dungeons, Polygons & Magic is officially live. Intermundia is a hybrid experience that blends a physical gamebook with a videogame. You can read the story on paper and switch to digital gameplay for dungeon explorati

The Intermundia demo has just been updated to version 0.9! **Changelog v0.9:** - Team member pawn swap feature - Various bug fixes - New languages: Chinese, Japanese, Russian 🎮 Try the updated demo on Steam now 💡 Feedback is very welcome! Every comment helps us improve for the

Hello players and readers! The time has come to share some important news about Intermundia: Dungeons, Polygons & Magic with you. Over the past few months, Trinity Team and Excaliber have been working intensively on the project, and now we can finally begin to show you the fi

Hello there, gamers and readers! Trinity Team and Excaliber are excited to announce a brand-new project: Intermundia: Dungeons, Polygons & Magic! What is Intermundia: Dungeons, Polygons & Magic ? The evolution of gamebooks : read the book and play the video game! A turn-b