Japanese Locale Patch
Small fix for localisation Japanese should now display normal text in English. Japanese localisation is not available for this title. Sorry for the inconvenience. JIN

Developer posts and news about this game.

Small fix for localisation Japanese should now display normal text in English. Japanese localisation is not available for this title. Sorry for the inconvenience. JIN

Terminal Mass has been fully released to the Steam Store! Plunge into the Domain, and collect the three mechanical hearts to undo the failed structure. Terminal Mass takes 1-2 hours to complete in full, so can be enjoyed in one sitting. Good Luck! -Director JIN

Playtests, Bug fixes, and Achievements. That is what development has been dominated by in 2026, as I slowly approach the release date of "Terminal Mass". Improvements to level design, mission progression, and weapons have all been made. Terminal Mass is coming! “Terminal Mass” is

The "Terminal Mass" Demo is a prequel to the main events of the game. Enter the world of the "Domain" Complete three Mission runs to reach the ending Shoot down monsters with a selection of four different weapons Collect relics to boost your power Around 20-40 minutes to complete

In 2025, the "Terminal Mass Demo" was removed for being outdated. A new demo is now approaching completion. This new demo will serve as a prequel to the main events of “Terminal Mass”. It follows the final days of an Agent who revolts against the Domain, beginning the chain of ev

“Terminal Mass” has now exceeded 800 wishlists on steam alone. Thank you for the growing interest in the project. The Terminals that govern meta progression have been added and improved. Machinery surrounding the terminals has been added. The layout of the text displays for each

Thank you for everyone that provides feedback of any kind. It is extremely helpful to have more outside perspective on the game and its development. + "Running out of Ammo" The fact that the ammo is limited was not clearly communicated to the player during the tutorial. Changes h

+ Full Controller Support Currently fully operational. Playtesting will continue with both keyboard/mouse and controller + Settings for: -Audio -Display -Gameplay -Inputs -Rebinding (Keyboard/Mouse & Controller) -Post Processing + Unlock Progressions -Relic Upgrade -Hacking -

Unity Version has been updated All future builds (both release and demo) should be secure according to unity’s guidelines. Further details:

WEEK 38 of DEV: OCT Final Names Pending... +BOOMER A bulking mass of green puss ready to burst and share its corrosive insides with friends and foe alike +SMOKER A creature obscured by the thick smoke it emits from its gaping hole +MANTIS A hunter in waiting, ready to sprint with

WEEK 34 of DEV: SEPT Sector begins A new sector has been standardized, with a selection of rooms created for playtesting. The method for creating rooms has been improved and optimized for greater development. UI Overhaul The UI has been updated to a text-based input system, able

“Make Us Whole” has reached its 25th week of development The main meat of the work has been creating levels to populate the Labyrinth, reworking the monster functionality, and creating anomalies. "The Guts" Sector The raw room structures for the first sector are now complete. The

It’s common to feel lost and confused as you get deep into a project. Don’t lose hope. Here are some simple ideas to keep yourself inspired during the game development process

Animation Curves are an under-discussed topic in game development. They are a strong tool, that when combined with Coroutines and Lerping, offer easy-to-change motion control. This allows for simple yet strong motion design. The main uses of Animation Curves in “MakeUsWhole” so f

As I continue to work on “MakeUsWhole”, it’s important that I communicate what is being worked on when. Devlogs will offer snippets of the development process and insights to both players and game devs.

The Steam Next Fest has earned “Make Us Whole” over 350 wishlists and 25 feedback forms on Google forms. Thank you to everyone that wishlisted, played the demo, and left your thoughts. This marks the 7th Week of development. Up until now, the main focus has been mechanics and fea

We’ve been getting plenty of feedback via the google forms offered at the end of the demo. Thank you so much for everyone offering your thoughts and opinions on the current state of the game. This is vital. Feedback this early lets me know what is working and what is not. Once th

Thank you for the early feedback via Google forms! Includes: Screamers Hangmen Buffers Make Us Whole

Thank you for the early feedback via Google forms! Includes: Dynamic Muzzle Flashes Gun Light OnShoot Shotlines to show bullet travel Smoke Particles Ejecting Bullet Cases Subpart Motion: Slides & Pumps Other Modules for Future Gun Types Make Us Whole

Includes: 1 Starting weapon + 2 Weapons to unlock Progressively more challenging monsters to fight Resources to collect to upgrade weapons +9 Floors to explore and survive Secret Artefacts mechanic to discover Make Us Whole