Minor Bugfix
- Fixed a niche bug that could cause freezes (involving Salter, Candyman, and Bishop)

Developer posts and news about this game.

- Fixed a niche bug that could cause freezes (involving Salter, Candyman, and Bishop)

- Fixed a few missing / old string issues reported by users - Added 4 new Alt cards (Farm, Docks, Baker, Potter)

- Rebalanced Eternal War in the early game to make it less RNG dependent. Early armies will have 1 less Soldier and fewer promotions, making it more dependent on your tactics rather than luck of the draw. - Added a tutorial line to point out the recent Yield preview shortcut (def

Yield Preview tool! A new keyboard shortcut to see things at a glance. Hold down the assigned key (Ctrl by default) and it'll show you the expected yields over every slot More nuanced save file organization! Save files will now be grouped together by playthrough, and you can more

Sincere thanks to all of you for your continued support and love for Automatic Kingdom ! To let more players enjoy the game with ease, we are pleased to announce: Automatic Kingdom now officially supports Traditional Chinese! Language Switch Guide Enter the Settings menu in the g

- Fixed Parrot having an overflow on its description in Inspect mode - Fixed an issue where Soldier Promotions could sometimes overlap other UIs, causing the player to get stuck - Fixed an issue where some buttons weren't responsive during/after animations

- Fixed forecast with Larder when you are producing enough food to not need it - Fixed an issue that caused some players to miss difficulty achievement unlocks - Balance changes (These changes will only apply on new games, not ones in progress) Mild nerf for Priest yields & X

- Fixed an issue where savefiles could keep getting larger if you successively loaded many times

- Fixed a bug where loading a different save during a Battle would cause issues - Fixed a bug where the Eternal War Chaos Modifier would reset some things when loading a saved game - Fixed a bug where the forecast for Blacksmith was inverted - UI button behaviors should be more c

- Fixed issue where you could still get the "You need to reach the endgame soon" warning while already in the Endgame

- Fixed a bug with Amphitheater if you had 0 Citizens generating the matching yield - Fixed an issue where Impending Doom would not appear if you fell behind in Tier 5 - Fixed a bug where some Boost animations would always be displayed as if you were at the slowest speed - Fixed

- Fixed a minor bug with achievement calculation

Automatic Kingdom is now available! Go forth, and build your Kingdom (or die trying) A huge thanks to all who have contributed, and for all new players I hope you enjoy building your Kingdom! Reviews and feedback are huge for small creators like me, I sincerely appreciate hearing

Automatic Kingdom is releasing on January 29th! A huge thanks to all of my play testers, supporters, and other contributors who have been a part of the game's creation. This began as a hobby project nearly two years ago, and now it has fully formed into my first released game. I'

Various UI bug fixes Fix issue where two promotions at the same time could cause a stuck game state You can now hover cards and see details in the midst of Emigration and Deconstruct cards being played. Fix Aqueduct forecast showing the wrong number of affected Citizens Fixed a t

Usability: - Can now hover and inspect cards during Emigrate and Deconstruct Balance: - Silkworm is stronger and lives 2 turns shorter - Chicken lives 1 turn shorter - Baker now makes max 10 Food when promoted (instead of 9), and the happiness bonus from adjacent Food is now 2 (3

Take a look at Automatic Kingdom's gameplay, and try it yourself this Steam NextFest!

The extended version of the demo for Steam NextFest is now live! Play through an additional ~10 turns, seeing 3 more Challenges from Tier 2 If you reach the Prosperity check for Tier 3, you'll unlock some sneak-peek Tier 3 cards 👀 Various balance adjustments and visual fixes As

New "Inspect" interface: Now shows a larger version of the card with a plaintext description of various icons. Ranged Soldiers now target the opposite enemy (or closest match) instead of highest/lowest health. This lets you be more strategic with your positioning. Fix for a UI bu

Fast-forward now can be set to 1.5x, 2x, 3x, and 5x instead of being locked at just one speed. Fixed a bug that caused a freeze at the main menu when opening the game subsequent times. This was caused by the service I used for analytics abruptly shutting down. Many minor balance