v1.2.7 (July 4 2025)
Changes General performance improvements to Havana chapter Reduced number of barrels thrown by certain traps

Developer posts and news about this game.

Changes General performance improvements to Havana chapter Reduced number of barrels thrown by certain traps

Added Chapter selection Havana chapter Thanks for playing!

Fixed Situation where the 1st map would end early

Added General option to disable motion lean

Fixed Missing death text Thank you Paul2028 for the report

It's been a while. Sorry for the late replies and updates in the discussions page. We recently introduced our second child to the world, and it's been quite the show. Changes Native controller support Option to disable head bob motion Option to hide in-game timer after finishing

Changed Second traffic light to start earlier. Shoutouts to Gysshi for discovering that you can reach the second traffic light at 20 seconds. We set the timer earlier as to not hinder the faster players.

Fixed Collision for traffic light pole. Garage van collision at middle section Shoutouts to Muzlblst on Twitch for finding the broken traffic light pole collision Check him out at www.twitch.tv/muzlblst Shoutouts to SuliFC_ on Twitch for finding the broken van collision Bug Find:

Added Look invert option Changed Behavior of traffic lights' start timing. Start timing is now fixed. Removed Fake pipes near second intersection We realized that the random start timer for traffic lights had no real impact on a new player's understanding of the game. However the

Fixed Various map imperfections Fake sign trap Various collision issues

Added Run timer Run timer only available after first completion of the game Fixed Minor texture glitches

Fixed Level imperfections Changed Size of certain death triggers

Fixed Issue with triggering final Watcher position.

ReynFall completes one of the first speed runs for the game in 49.50 seconds on stream. This may be his best time so far at the time of writing this post. He may continue to break his own records. Please check him out on Youtube.

Changes Quality of life updates to player UI. Fix texture bugs in certain parts of the map. Credit goes to Final Phil for finding the UI bugs.

Changes Adjusted trigger sensitivity of certain traps to address emotional sensitivity of certain players. Removal of in-game props that have no significant impact on flow of the game.

Removal of fake traps to promote more consistent paths.

We noticed some players were just barely escaping death during some sequences. This would cause the player to get stuck, as the game already expects the player to be eliminated. We had two options: either tighten up the sequences to confirm the elimination of the player, or rewar