Small Update
Tutorial room has two more guns now Base visuals adjusted

Developer posts and news about this game.

Tutorial room has two more guns now Base visuals adjusted

We are bringing a new type: bows! And with this update the number of guns went beyond 100! But not just that, we love your feedback so we are making some quailty of life updates too! QoL changes: -Camera shake improved. We heard you, so many guns felt a bit dull when you fired th

We are making new guns and plan to release a big content update real soon! Fixed bugs: -Changed Mebeesto laser state -Fire guns now can kill enemies -Removed award chests from Mebeesto due to her being the final boss

-Fixed issues with character selection: -Intended character will appear after choosing -Characters will stay unlocked if the boss is not slayed yet -Mosquito die animation fixed -You can no longer fire in base

-Fixed Mosquito animations, when it died, the animation was stuck in idle -Mantis character now can be selected in character selection -Dragon headed caterpillars attacks not being visible fixed -Grenade Launcher guns bullets now explodes immediately if it hits an enemy but still

-Hp chest bugs fixed -Chosen character not showing up fixed -Rhino Character active ability only shooting left bug fixed

We are making changes to health and chest systems, you will get more hp rooms now. And bosses will grant you 3 different chess; hp, bullet and random gun chest. We are hoping these changes will affect the game in a positive way and make it easier, not ultra hard! There are a few

We heard your feedback on difficulty and balanced some stats! Overall enemies max health has been reduced, and gun damage has been increased as well as their max ammo. We also have some bug fixes: -Fixed a bug where health chest wouldn't grant the hp reward or give 3 extra hp. -F

Fixed an issue with Sudden Impact card making impossible to choose anything on the screen Small bugfixes

Fixed pink mantis enemy not attacking on biome 1 Revolver with infinite ammo fixed Some ability icons were not right, showing card images instead of their own small icon Fixed a room in biome 1, where you couldn't get through the door to next level

Hell Bug 1.0 is out! You can join our community by joining the Artisan Knights discord server , if you encounter any bugs, please let us know. You can report it on the form which is on the main menu. We'll release a hotfix for bugs and a bonus content update next week with new gu

Hi everyone! We have some great quailty of life updates and we'll also be participating in Next Fest! Changes: -Default character's (soldier ant) ability can now throw grenades around him, he'll still be invincible during the ability phase. -Visual updates to the marketeer, playe

Welcome to the biggest and best demo update yet! We are changing lots of things (after carefully listening your feedbacks), some rooms will have two doors, each leading to a different reward. Oh and every room has a reward now, it can be gold, health, a gun chest, ability, random

We got some UX and Quality of Life updates! -Items can be bought with "E" now, no more clicking! -Gameplay song is changed after feedback -An infinitie symbol added to pistol bullets, it was "111" before, we know it was confusing, sorry! -Red text and sounds added for empty magaz

We made a quick hotfix for some bugs and some balancing was needed. Here's the list: -No enemy spawns in rooms bug is fixed -Kamikaze bug not working properly bug is fixed -Flea health reduced from 1 to 0.5 (all guns will be able to kill them with one bullet now) -Shotgun bullets

Hell Bug demo is out! You can play it as long as you want, it usually takes 20 to 30 minutes to kill the boss but don't worry, you can play the loop after that. Don't forget to wishlist the game and give feedback on menu! Have fun frying enemy insects!