Changed Health For Final Boss
Changed the health for Akuma from 100 to 500.

Developer posts and news about this game.

Changed the health for Akuma from 100 to 500.

Fixed a bug where double damage would be received when you let the timer run out on a hold input prompt. This would cause double damage and if it was your last hit it would take 2 lives from you. Also added 1 second per hold input generated to give some more time when multiple sp

Level ones ach, was not popping after beating red ronin, fixed it. Day one patch confirmed were all screwed.