10% DISCOUNT IS UP!
Today and until the 17th of February you can buy The Overground at a discount of 10%, meaning it costs 4,49, Explore the valley and find all it contains!

Developer posts and news about this game.

Today and until the 17th of February you can buy The Overground at a discount of 10%, meaning it costs 4,49, Explore the valley and find all it contains!

- Added occlusion culling So what is occlusion culling? occlusion culling is a performance tool which is quite simple, it disables EVERYTHING that the camera can't see, and as expected The overground's map is quite big, and there are dozens of things happening at the same time, s

- Reduced texture sizes generally down from 4K to 2K, to improve performance and reduce memory size - Fixed tree types not having colliders - added a Light source to a building with an encounter Updates have dialed down and will remain low as i have since begun working on another

- Added more thunder sounds, to add variety to the game's most prominent system

Though the patch notes will be quite small, i felt it was only appropriate to have it be version 1.1, as the main focus of the patch, our lizard friend is completely overhauled, so: - Lizard-man behaviour COMPLETELY overhauled. While before he simply followed you at a relatively

- increased flashlight radius - fixed a bug with the crate not letting you take the pistol. as always let me know if you encounter any bugs

- fixed an egregious bug that prevented you from quiting - moved the pistol flashlight somewhere else and gave it more indication of where it was - reworked the car physics and deleted some props that we're behaving poorly with it - minor increase in detail in a building somewher

brand new update! - added a bit more guidance in the beginning, -fixed zombie animations not working, - fixed enemies death logic mostly not working - increased flashlight's radius the enemy death logic was the thing that took the most amount of time to work on today, as when i t

Mostly worked on the zombies and some more guidance early on. - reduced total number of zombies by 3 - reduced zombie speed down to 1 - reduced zombie attack range somewhat - depending on where a zombie spawns, they might not automatically start chasing you. - added more guidance

That's right! You can now buy the game, it has come out with a 15% discount i hope you all enjoy the game.

Be sure to wishlist the game, press the follow button or follow me on youtube, i am SO very excited for you all to play the game! You can expect a short launch trailer on January 3rd.

We are now just 4 days from launching the game! I am extremely excited about this, this will almost likely be the last change before the game comes out but regardless: - Fixed dying behaviour on anklegrabbers (procrastinated that till the damn end) - added an epilogue screen. - a

Hi hello! i am Simas, the Overground's sole developer, i've been working on this game for several months now, and the game is finally close to being finished! I first considered releasing the game only on Itch.io like i usually do, but given the fact that it's been a long-standin

- all i really did was fix the sound effect triggering the moment you start the menu. - Fixed the name for the credits button reading "New Game"

- added a light source to where it was needed, - Fixed a watcher having animations where it shouldn't - added sound effects to most of the menu - added more enviromental details -fixed sound effects on the car, yes the car. we are 14 days away from releasing! as a reminder: the g

- Added a doll enemy to the game, have you watched Doctor Who? - Ramped up the graphics on EVERYTHING - mostly some preparation for more content and story bits later on. - added more small encounters and one location heavily inspired by Stalker The game is already out on Itch.io!