Mid August Patch
Fixed new achievements not being awarded. Added save backups. Save file size is improved.

Technical data

Fixed new achievements not being awarded. Added save backups. Save file size is improved.

Fixed error with certain missions that prevented the save from loading.

Boney's mission is fixed and should unlock. Added the "Bandage" passive, which helps against Bleed Changed how specific passives unlock - Heat vest - Bubble Goose - Gully boots - Hazmat There used to be a crafting element to these passives, but it was never really clear how to do

Boney (the skelecat survivor) is immune to poison now (like other skeletons) Fixed a weird gap in the Proving Grounds map Removed bleed immunity from Grisly Bear (the bear is strong against most things) Fatboi Sharif now has blood rage during Special Skill Keeping a Survivor with

Thank you everyone for your patience! Here is our first MAJOR update post launch, which really changes the game quite a bit, mostly on a voluntary basis. Added: Customization modes per level! Introducing the "Challenges" menu or customization Including hardcore mode, double bosse

Hey everyone, we're proud to announce Beatdown City Survivors releases on June 10th with a 20% off launch discount! ($7.99) - there will also be an extra discount if you already own Treachery in Beatdown City! You can peep our launch trailer over on Youtube As we mentioned previo

Hey folks! Shawn here, and I wanted to say, as always, a huge thank you to everyone playing our demo and giving feedback. I wanted to announce that we’re officially moving the game to early 2026. That means between January and February. We wanted to get it out this year, but vari

Hey what’s up! Who likes cats? Apparently most people at PAX West, where we debuted our new character Pumpkin (one of five cats in the game!) In this post we'll be outlining a lot of cool stuff coming very soon. It’s been a few weeks since PAX West and we are feeling pumped! Hund

First off, thank you to everyone checking out the demo! If you played it, PLEASE give us a review. We’ve been very happy with how the demos been going, we’re extending our demo for a few more weeks ! (For access to Playtests, consider joining our discord and signing up! ) Our lat

0.0.174 Hello fighters of Beatdown City! Thank you to everyone who has been playing our demo! The feedback has been amazing. If you haven't, make sure to grab it today! Yesterday we launched a new trailer showing off what's possible in the demo, including one of the midbosses and

Hey everyone, we’re excited to launch the 1st public demo for Beatdown City Survivors! This demo will be live at least until June 16th, so we wanted to have a sitdown with Shawn Alexander Allen, the lead designer/artist on the game as they go through the demo giving little tidbit