Developer postOriginal post (opens in a new tab)

New Fighter added to Beatdown City Survivors Demo Update #2!

First off, thank you to everyone checking out the demo! If you played it, PLEASE give us a review.

We’ve been very happy with how the demos been going, we’re extending our demo for a few more weeks!

(For access to Playtests, consider joining our discord and signing up! https://discord.gg/BK57QbFgfG)

Our latest character, Julie Chu, can now be unlocked!

  • Julie is a judo master, with a 360 attack, doing damage to everyone around her!

  • She also has a unique roll that does melee damage to enemies.

  • Her skill increases the area of all of her attacks.

  • Her unlock requirements require you to play as Lisa, Brad and Bruce for at least 5 minutes each.

    • We just added counting time to the game, so even if you already played as Brad/Bruce/Lisa, you'll still have to do the 5 minutes each again.

Other Fixes

Character Unlocks

  • We made unlocking Heather and Abbey easier. 

Missions

Destroying Vans counts over repeated playthroughs. 

  • Now if you destroy 1 or more vans and die, it will count for your next run.

UI

  • You can now toggle off the Now Playing box if you want. It is also localized.

  • Added "Controls" to the menu.

    • We’re in the process of making controls rebindable.

  • We updated how outlines load so they update immediately when you change the options.

  • Updated status effect icons, added Julie's Area Up icon (for her skill)

MISC

  • Fixed an issue where pressing E to close pause menu would also immediately interact with what you were next to

  • Fixed bug where Farooq item/upgrade cards would be incorrectly left in selected state

  • Fixed a bug where if a shop had an upgrade for a weapon, then you crafted that weapon into something else, the upgrade in the shop would be broken

  • Fixed a bug where the Now Playing box would cause the game to hang if you were in a menu (Thanks IGN Live players!)

  • Increased performance.

And that's it for now! Please continue to give us feedback, either on the Steam forums, or our discord!