Guards vs Goats - Live on I Dream of Indie Games
I Dream of Indie Games is having a go at Guards vs Goats! Will Goat save the princess? Will the princess save Goat? Tune in to I Dream of Indie Games and check it out.

Developer posts and news about this game.

I Dream of Indie Games is having a go at Guards vs Goats! Will Goat save the princess? Will the princess save Goat? Tune in to I Dream of Indie Games and check it out.

Hi there! Version 1.10 is out! The Update In A Nutshell New first person melee animations. Two-handed weapon animations for enemies. Two-handed swords. Polearms. Weapon Type Overhaul Each weapon type has 5 traits: Speed. Damage. Reach. Stamina drain. Block. One-handed sword with

Hi there! Version 1.01 is out! None Shall Pass! Added a new Custom Chapters mode called: None Shall Pass . You must keep the enemies outside the castle gates. Once an enemy slips inside, you lose. Defeat all enemies to win. Available in 5 castles. What Else? Added Three new video

That's it! Release day! Version 1.00 is now publicly available. Prepare yourself to go on a silly adventure, playing a silly man, saving a silly princess from silly people. Fight castle guards on castle walls like an 80s medieval action movie. Explore castles to find secret loot.

Hi there! Version 1.00 is up. Demo version 1.00 is already up. Game version 1.00 is up for streamers and beta testers who have a key and will be available for purchase on January 22. Changelog Added Intro scene. Field Of View setting. Also, now the default FOV is 60. Spread a few

Hello there! Version 0.90 Game version is updated to 0.90. If you noticed, I didn't write "Beta version" and I didn't write "Demo version" and there is a reason for that. As the release date is getting closer (less than 3 weeks from now), and as chapter 10 is a direct continuatio

Hi there! Long Story Short Guards vs Goats version 1.00 officially releases on January 22, 2026. Long Story Long As you can see, this is a new version of the roadmap. Keeping the old one just for reference. As stated earlier, I thought again about the early access idea and decide

Hi There! Guards vs Goats is now in version 0.80, both Beta and Demo, and a lot is happening in this version so let's get started. Chapter VIII Added the eighth chapter of the game. It takes place in a new castle (not in Newcastle). It also adds another small area (don't want to

Hello There! Released version 0.72 of the demo and the beta. The Content This version was unplanned. It is actually the demo and the beta built with the latest patch of the Unity editor I'm using. The Reason If you're following the latest gaming news, you'd probably stumble on th

Hello There! The game version reached 0.71 and with it, I'm happy to introduce one of the main features of this game: Custom Chapters . While this version was in the initial roadmap and the 0.7x version plan, I've decided to focus on development, canceling the Early Access (at le

Hi There! The game version reached 0.70 and if you read the previous Roadmap post, that's a major milestone for the game as one of the 0.7x versions will be the first early access version. So now: Demo version 0.70 is released. Beta version 0.70, containing levels 1 to 7, is rele

This roadmap is deprecated. A new one will be published soon. In short: Early Access has been canceled. The game will be fully released on January 2026. Keeping the old Roadmap for archive. Hello there! It's time for another progress update and while at it, I think it'll be best

Hello there! Game development is in version 0.60 at the moment and this means: Released version 0.60 of the demo. Released an internal Beta version 0.60 containing levels 1 to 6. Version 0.60 introduces level 6 which is slightly different from levels 1 to 5. I had a LOT of fun wo

Hello there! Game development is in version 0.53 at the moment and this means: Released version 0.53 of the demo. Released an internal Beta version 0.53 containing levels 1 to 5. Introducing Another Combat Mode: Hack & Slash While my personal preferences are the timed and dir

Hi there! Finished working on Chapter (level) IV. Game (beta) version is now 0.41. Demo was updated accordingly. Lady Drucilla's castle. What's Inside? Without giving too much spoilers, chapter IV is about Lady Drucilla and occurs in her castle. Having said Lady Drucilla, I would

Hi there! Level 4 is done. A news post about it will be posted very soon. After the demo release and during the time of the Next Fest, I've received some important and precious feedback. At that point, I've decided to work in two dimensions: Add more content and enhance the game.

Hi there! It has been a super busy month for the guards and for the goats so I have lots to share. The Past Major milestones accomplished: The official demo was released. GvG participated in Steam Next Fest! Two important things happened thanks to the above two: The game got more

Hello! I am very excited about this one! Cover art means a lot to me. Whether it is for games or metal albums, I was always fascinated by cover art. The feeling usually gets better when I discover the content (game, music or film) matches the spirit of its cover art. This is what

What's Inside? Bugfix: Fixed a bug where sometimes the enemy distributor was not assigning enemies to William or his sidekick. Small UI tweaks. Small animation tweaks. Cheers!

What's Inside? Better sky. Dark mode is now the default mode. Also, a bunch of small stuff which can make a big difference to some players: Ultra-wide screen support. Option to invert Y axis. Option to set look sensitivity. Guards can be hit when drawing their weapon. Enjoy!