Fill Up The Hole 1.10
- The power minigame will refresh every 2 cycles. - The first pipe of the house will now point upward. - When loading the game, the peon will remember the work they were doing in the power building.

Technical data

- The power minigame will refresh every 2 cycles. - The first pipe of the house will now point upward. - When loading the game, the peon will remember the work they were doing in the power building.

- Fix peon cost overflow - Fix a problem with save when the demo was running before

- The building panel will expand vertically when more options are available, removing the need to scroll. - Once the statue is fully uncovered in Endless Mode, it will unlock the ability to purchase blue shards and books. - Added the option to have up to three save games. - Peon

- The game should no longer freeze when a balloon carrying a large amount of trash is destroyed. - Balloons will no longer pick up trash when positioned over the hole. - The minigames should now be easier to click when it is in focus.

- Display the number of completed quests on the end screen. - The temple will stop producing RP when peons are waiting for the earthquake. - Some settings (e.g., "View Stats") were not being saved\loaded properly. - When loading a game, if "Building the Future" is claimed, the fu

- When loading a game, the system will loop the quests and resubmit the achievements - Updated the calculation to detect overflow - Peons will no longer gather shards or books if they are already holding something - Flying minions will no longer appear after starting a new game -

Thanks to all the day-one players for their suggestions. There were some great discussions. - Achievements should trigger as soon as they are completed - You can zoom in and out using E and Q - Peons will not try to collect trash that is being manually clicked - Fixed some gramma

I want to say a big thank to everyone! I appreciated all the great feedback and didn't expect the game to generate this much interest. It's also funny seeing all the puns (I didn't even consider that when picking the title). The game launches on Steam tomorrow. It’s not a very lo

- Zoom now centers on the mouse position - Added a setting to disable the pixel font - Fixed some bugs - Hopefully resolved the issue where things weren't being picked up The game wasn’t originally designed with the alternative font, but it should help players who find the pixel

- Fixed bugs - Made minor UI improvements (e.g., zooming in the upgrade tree) - Balancing - Added additional end-of-game statistics

- Added some quality of life features. Makes it easier to see what can be upgraded. - Changed the music. - Balancing. - Fix some bugs.

Patch Notes: - Fixed bugs - Small rebalancing - Made a few quality-of-life improvements - Added more options in the settings New Feature: You can now see the garbage inside the hole. If it doesn't appear, check your settings to enable it. There may be a conflict with old save fil

The demo is now available on Steam. The game is still in development, don't hesitate to give your feedback and comments.

- Changed the code of buildings - Changed the code of garbage - Changed part of the code of peon - Changed tool-tips - Fix upgrades - Updated the building cost/upgrade algorithm - When a building is destroyed, some money if given back in the form of garbage - Added a few more SFX

For those interested in the development. In version 0.05, I changed a lot of little things. The main buildings are almost working how I wanted. The next update will focus more on upgrades (research, store, ...). I'll release a demo on Steam when the game is closer to what I have