Minor Bug Fixes
Fixed a bug causing button icons not to show Fixed a bug causing the walking man to occasionally not reset properly Optimized some character meshes to prevent loading hitches Optimized some event triggers and anomaly resets

Developer posts and news about this game.

Fixed a bug causing button icons not to show Fixed a bug causing the walking man to occasionally not reset properly Optimized some character meshes to prevent loading hitches Optimized some event triggers and anomaly resets

Added a couple new anomalies Modified a few existing anomalies Removed entrance elevators Added text tips for flashlight Added controller selection support in main menu

Fixed a bug causing the player to fall through the level when restarting after a death Improved on Steam API communication

Fixed a bug that was preventing some achievements from firing

Added steam achievements and triggers Fixed bug in Light Burst anomaly Fixed floor bomb positioning Added 3 anomalies by Isolating anomalies into Victorian Corridor from alpha build level Adjusted positioning and timing of some event anomalies Adjusted pistol flashlight fog bloom

Added a few new anomalies Tweaked anomaly events, new sounds, fx, etc Adjusted flashlight for better visibility Misc. optimizations

Removed boxes, paint cans, and phone table from hunter's lodge. Removed unnecessary props from Victorian Corridor Added a few new anomalies Various process optimizations

Updated the original level to use a running loop instead of elevators Default display monitor bug fixed Minor bug fixes and level updates Randomization update to ensure event type anomalies appear more regularly

Added NPCs to two levels Added several new anomalies Fixed an issue with occlusion culling on Hunter's Lodge Fixed an issue the Commons Corridor save system Beta and Alpha level and model updates

Performance Optimizations Shadow Rendering Volumetric Fog Main Menu Update / Level Select Access to two new work-in-progress levels Various anomaly modifications and additions

Complete overhaul/rework of the environmental lighting Added score indicator in the exit elevator Misc. minor bug fixes and optimizations