Patch 1.4.7
Fixed issue of mouse cursor positioning being offset (depending on the screen ratio) while in full screen mode.

Developer posts and news about this game.

Fixed issue of mouse cursor positioning being offset (depending on the screen ratio) while in full screen mode.

- Fixed broken game size/positioning on Firefox - Decreased button font size for longer texts - Fixed sail button not appearing on genie even partial word wish - Fixed option button labels not showing the correct state

Added an option to rotate the whole game to be in landscape mode. Intended as a fix for devices that I guess can't auto rotate the page itself. Also fixed a crash happening when you enter an abandoned ship investigation with the captain.

- Fixed a broken sound effect causing crashes on Steam version - Gave swinger ship a boat too if the player has one - Fixed auto play mode (with scout) also auto rerolling loot - Fixed few crash cases on genie wishing - Added option for lessened animations - Improved the mouseles

- Fixed issues with boat crew visiting the doctor - Fixed issues with boat crew visiting abandoned ships - Fixed losing existing (same slot) crew when wishing to boat - Fixed Rosa company boon not working with full crew and empty boat - Fixed prince behaviour in boat - Fixed boat

- Fixed crash caused by crew member not initializing their position correctly - Fixed misaligned text on letter dice - Fixed figurehead/boat positioning conflict - Added enemy side boat too on endless 5 and onwards - Made side boat move out of the way when hovering ship trinkets

And as always, of course there was something I completely missed. The crew member jumping to your extra boat was sometimes off. Didn't really affect the gameplay at all but they were visually floating near their normal position even though they should be in the boat.

Alright, patch time! Not the biggest content drop ever but something quite interesting at least. The biggest changes are an addition of a side boat that can hold an extra crew member of any position and two new crew members, Bungle the Jester and Baggy the Porter. Bungle was actu

A small patch on top of the previous one that introduced a crash on genie (and memory game) event.

- Fixed divine crew members not showing their full description after a doctor's visit - Fixed visual glitch on skeleton crew members trying to open their mouths - Clicking also clears any possible keyboard focuses on dice - Disabled navi dodge effect on divine battles - Added the

- Added a chance to fail the doctor event on repeats - Improved AI decision making on rerolls - Fixed issue with any usable dice being usable on ninja frog event - Fixed nudge and stability trinkets - Fixed handler losing some birds on doctor visit - Fixed divine battle auto play

- Added back the option for auto play - Allowed frog spy to wear glasses - Fixed freshly gained dice positioning wrong when changing pages - Panned camera down a bit on maximum zoom level - Fixed hanging rope displaying wrong if background is toggled off - Fixed pad control indic

Fixed few issues with the new cargo paging not working and animating as intended and disabled it for NPCs of few different events. Also made the figurehead of enemy face angry like all their crew.

This patch is mainly focused on improving the performance of the game. The primary way to achieve this is the addition of a max limit to your visible cargo. When the cargo amount exceeds the limit, a special dice will appear which can be used to navigate between different cargo "

Fixed random number generation issues with iceberg event and map vendor. On iceberg all the rolls kept ending with the same values and the map vendor was always offering same map after the first one. Both of these are now fixed. Also options button show up when entering the ship'

- Fixed an issue with one of the options on slaver ships not being there - Fixed handler figurehead parrots leaving instantly - Fixed swapped crew members not sometimes appearing on other ship - Fixed king event crashing the game if the prince was lost somehow - Allowed to keep w

Fixed an issue with 1.3.0 creating save files that are pretty much imcompatible with any future versions. The save is now imported mostly intact only leaving out some minor stuff.

- Fixed run seed not getting reset properly after usage - Fixed handler starter toggling resulting in infinite birds - Fixed fur folk perks re-triggering on cabin exit - Fixed a bit wrong positioning on of character on cabin interior - Fixed special thanks log book section sortin

And here it is again, a fresh patch. Maybe a few days earlier than I had planned but so many bug reports kept coming in from issues that I had already fixed and didn't really want to bother releasing those fixes by themselves. There isn't actually that much few content in this pa

Even more fixes are here! Let’s see… there’s quite a lot here, though most of them are nothing major. The Genie event got a pretty major buff. The letter pool was increased from 9 to a whopping 16, allowing for more choices when making wishes. Additionally, some new trigger words