Patch v1.0.1
Disabled right-click controls. You can now drag dice to toggle multiple selections/deselections at once. Fixed an issue where some achievements were unintentionally unlocked on first launch.

Developer posts and news about this game.

Disabled right-click controls. You can now drag dice to toggle multiple selections/deselections at once. Fixed an issue where some achievements were unintentionally unlocked on first launch.

Aleae is now available. A dice deckbuilding roguelike with simultaneous rolls. Dice are rolled all at once, and the results resolve as they are. Use luck to your advantage and play around expected value.

The following adjustments have been made: Improved header UI Adjusted visual effects Balanced certain events and items Fixed an issue where elite enemies were not displayed

This update focuses on adding new items and improving overall game balance to enhance the core gameplay experience. New Content : - Added around 50 new Dice and Enchants Balance Changes : - Starting hand size increased from 6 to 7 - Enchants can now appear as rewards - Adjusted s

The full version release is approaching! In preparation, we have made several improvements. New Additions: ・Implemented a tutorial Balance Adjustments: ・Changed map length from 11 → 7 ・Adjusted parameters of some dice Other: ・Completely revamped the dice card UI

New Content Enhanced dice and enchanted dice now appear as rewards Bug Fixes Fixed an issue where you couldn’t view the details of enemy hand dice UI Improvements Added map descriptions Changed pre–dice-roll behavior

Balance Changed initial skill in the Draw Phase from Reload with selection to Reload without selection Content Added “?” tiles to the map Bug Fixes Fixed a bug where the Doubles Relic glowed even when the dice were not doubles Fixed a bug where unimplemented enchants could appear

Balance Enemy skill changes (removed enemy skills; changed effect from increasing enemy skill points to decreasing player skill points) Changed map length from 13 to 11 Changed the second event on the map to always be a combat encounter Content Added new relics and new enchants B