Kosmolaris

Juan Manuel Flecha · John Arrow Games

Released
Nov 22, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

7 posts
  1. Developer post

    Update v1.1.3

    CHANGE: Added 1 more way to discover Cat . FIX: Fixed an issue where dragging an element from the categories to the right would cause the entire game layout to move to the left.

  2. Developer post

    Update v1.1.2

    NEW: You can now see a green checkmark on the element when it no longer has possible combinations. NEW: A console message was added to indicate when an element no longer has possible combinations. NEW: A "Main menu" button was added in the top right corner of the screen. NEW: Now

  3. Developer post

    Update v1.1.1

    NEW: Now you can right-click an element in the sidebar to see its preview and combination. NEW: Now the number of discovered and total elements in each category is displayed. NEW: Added 11 new common elements (from 204 to 215): Objects: 5 Animals: 4 Space: 2 NEW: Added 3 new spec

  4. Developer post
  5. Developer post

    New Languages!

    Before Kosmolaris launches this Friday, the 22nd, I wanted to at least include some basic languages in the game besides Spanish and English. That’s why I’ve added: Italian Portuguese French Unfortunately, the translation wasn’t done by a human but by AI, as I currently don’t have

  6. Developer post

    Steam Cloud & Discord

    Hello everyone! Today brings good news, as I’ve made progress on several things I had pending: ☁️ Steam Cloud This was one of the features I didn’t want to leave out, and I finally managed to implement it. Now, Kosmolaris is fully functional with cloud saves. Discord On the other

  7. Developer post

    Steam integration, achievements and IU improvements

    Hello everyone! I want to let you know that Kosmolaris now has Steam integration and achievements. 🥳 It might have seemed obvious, but it wasn’t. Since the game is built in HTML+CSS+JavaScript and packaged with Electron, I didn’t have a decent SDK to integrate it with the Steam