Updated on October 5th
Game engine updated to Godot 4.5

Developer posts and news about this game.

Game engine updated to Godot 4.5

1.对角色添加了浮动动画,使得御剑飞行的效果更好. 2.减少了阳天的怪物数量成长系数.进一步减少了阳天难度. 3.减少了玄天的怪物数量成长系数,以减少最后阶段卡顿.

1. Added cloud archive function. 2. Added steam achievement system. And added 37 achievements.

1. Optimized some UI to make it display better when localized to English. 2. Added volume saving function. Now after starting the game, the volume setting will be set to the setting when you last exited.

1. Fixed the bug that the protagonist's speed is abnormal when the screen is stuck. 2. Extended the width of the appearance details display box to make some localized languages display better. 3. Increased the number of upgrade tabs that can be displayed per line in the skill u

1. Further reduced the number of damage numbers. 2. Enhanced the Ten Sun Flying Swords, Four Flying Swords Straight, Four Flying Swords Oblique, and increased their initial penetration by 1. 3. Optimized the appearance details display box so that it can adapt to the size accordin

1.修复了初始技能被点击播放选择动画的bug. 2.用对象池技术优化了突破技能,减少了游戏的卡顿情况. 3.修复了经验球不能被完全销毁的bug.

1.增加了地图机制的刷新距离 2.更改了所有场景的环境预设方案,减少了画面模糊 3.加强了劈瓜神斧,使其初始穿透增加1

1.修改了部分内容天赋树天赋点的业力消耗. 2.修复了部分音效音量无法控制的问题. 3.修复了部分翻译不全的问题.