Hotfix 1.10.1
-Fixed a crash when creating a localization without a translation file in the locale/ directory.
-Fixed a crash when creating a localization without a translation file in the locale/ directory.

-Fixed a crash when creating a localization without a translation file in the locale/ directory.
-Fixed a crash when creating a localization without a translation file in the locale/ directory.
Notable changes include localization support through user-created translations , along with a variety of bugfixes and tweaks! As always, many thanks to everyone who supported development by testing on the beta branch, as well as to all of our players new and old for playing our g
Notable changes include localization support through user-created translations, along with a variety of bugfixes and tweaks!
As always, many thanks to everyone who supported development by testing on the beta branch, as well as to all of our players new and old for playing our game.
Read the full changelog, including from the beta updates previously, here: http://vagantegame.com/changelog.html
As always, thanks to the many players who continue to give feedback and report bugs! This update and future ones wouldn't happen with you. Changes: -Hardmode bonfire healing changed to a base value of 10 -Added a chance for spellbooks in loot sacks -Pure Type damage floating text
As always, thanks to the many players who continue to give feedback and report bugs! This update and future ones wouldn't happen with you.
Changes:
-Hardmode bonfire healing changed to a base value of 10
-Added a chance for spellbooks in loot sacks
-Pure Type damage floating text now has a unique look to differentiate from physical damage
-Factory BossMech now kills any MechGrunt (spinner mechs) that happen to fall into the boss arena
-Reworked sword spin to be an upgrade to falling sword attacks
-Increased overhead sword swing damage from 66% -> 80%
-Added club affinity to random class generation
-Removed english-only bitmap fonts, all floating text now uses true type fonts
-Added new behavior to Final Boss laser array
-Reduced ice ball damage scaling from 0.45 to 0.25 INT
-Added a new unique modifier to the Mage Heirloom starting ring
-Added additional supported locales (RU, PT, PL, TR, TH, IT, CS)
-Reduced Ascetic background VIT gain by half
-Preferred quick cast settings are now saved between games
-New spells now automatically assign to a quick cast slot
-Extended Final Boss invincibility throughout its phase 2 transformation
-Final Boss second phase health increased from 300 => 400
-Reverted bouncing on enemy behavior to old, variable-bouncing
-Hard mode respawns in Act 3 limited to one respawn per room
-You can eat rats
-Increased Skeleton base SPD stat from 0->1 (now equivalent to default speed of normal classes)
-Bombs and Bombarrows no logner blow up when touching a torch
-Background: Illiterate: Added an additional starting item
-Background: Disciple of Scholar reworked, now offers better bonuses when sacrificing to shrines
-Background: Circle of Light, charges 2->4, base healing 8->4, added scaling healing based on +1 per
-Added missing translateable strings to Shrine names
-Reworked Ascetic to alternate stat gains between STR/DEX/VIT and INT/LUK
-Made Shopkeepers in the Rift less likely to run off ledges to their deaths
-Items from Boss Chests are now automatically identified
-Boulders no longer collide with Shrines
-Removed randomness in Spriggan's bow-aiming times. Spriggans now aim and shoot at a consistent timing
-Increased health of Summon Monster's minions by an amount based on caster's INT
-Removed stealth immunity from a number of monsters and bosses (bosses will still be immune to stealth after being initially aggrod)
-Updated default.pot for newest update: http://vagantegame.com/default.pot
Bugfixes:
-Fixed Input actionNames not being translated properly in Config GUI
-Fixed some langauged to properly saving their setting in config.ini
-Fixed saving/loading of Random class characters not properly saving the randomized affinities
-Fixed camera zoom shifting slightly while entering a level
-Fixed BossDragon dive bomb attack behavior to properly wait at apex of dive
-Fixed SpikeTraps colliding with a player hanging on aledge adjacent/underneath it.
-Fixed a couple of bugs where blocking damage doesn't result in expected behavior
-Fixed game over menu position getting stuck when spamming START.
-Fixed Fairy getting stuck in cornered animation when running against walls in intermission
-Fixed some sprite offsets in Good Ending credits scene
-Fixed throwing PetDog into water causing it to be unresponsive until it lands on the ground
-Fixed custom level Bonfires only healing the first player to sit at them
-Fixed custom level Shrines not properly initializing, resulting in bouncy shrines sometimes
-Fixed Cursed Adherent background being able to curse throwable items
-Fixed items stored in loot sacks not being properly destroyed when transitioning a level
-Fixed Shop doors pushing units before it actually closes
-Fixed PetDog damage scaling not being properly saved/loaded
-Fixed possible level generation soft lock when branch exits are generated on a boulder trap
-Fixed electricty damage stunning players despite full resistances
-Fixed Hard-mode final boss having incorrect laser offsets
-Fixed arrows in monster corpses appearing to float in mid-air
-Fixed crash in online multiplayer
-Fixed critical hit CombatText not showing proper color
-Fixed Block affinity reflects not working on MechGrunts spinning attack
-Fixed BossShadowKnight getting stuck casting teleport on a dead player thats fallen into the abyss
-Fixed Mimic Whisperer mimics damaging allies in online game
-Fixed some bugs with drawing of non-english characters on screen
-Fixed the order of Houndmaster's Flail background, so that background icons are consistent between classes
-Fixed hover cursor location being incorrect in the player STATS tab
-Fixed typo in Snake Eater background
-Fixed Shockwave spell not showing critical properly
-Fixed saving/loading of Ascetic vow state
-Fixed BossBroodDemon spawning way more eggs than normal when stunned
-OMP: Fixed BossDragons' fireball zIndexing
-OMP: Fixed overhead chat lines not being drawn sometimes
-OMP: Fixed ManEatingPlants staying attached to a teleporting player
-OMP: Fixed Mimics not being properly picked up client-side
-OMP: Fixed Merchant background not giving gold properly
-OMP: Fixed some interpolation issues with Fairies when picked up
-OMP: Fixed bug where setting at Bonfire sometimes doesn't properly refresh skills or trigger bonfire effects
-OMP: Fixed game over progression GUI flashing at start of game over
-OMP: Fixed wrong sound-effect being played when picking up arrows
-OMP: Fixed final boss not showing windup animation before dash attacking

This update adds new content and a bunch of tweaks and fixes we hope you'll enjoy. There's also been a number of engine updates, which hopefully increase performance for our players. One major change you'll notice is that the game window has been increased to 720p, with updated m
This update adds new content and a bunch of tweaks and fixes we hope you'll enjoy. There's also been a number of engine updates, which hopefully increase performance for our players.
One major change you'll notice is that the game window has been increased to 720p, with updated menu graphics to make better use of modern displays.

We've also filled out the character selection page with new backgrounds, as well as updates to existing ones.

Each act now has a fairy equivalent to save. Try to save them all for maximum benefit!

There've been a lot of small tweaks and balance changes in this update. For the full changelog with all the nitty gritty, please visit: http://vagantegame.com/changelog.html
Thanks as always to everyone that's been patiently playing on the beta branch, especially to those who gave us feedback.
hotfix: Fixed a bug that caused Fairies to disappear.

Hey all! This update has been a long time coming, and features a bunch of new content, including an new unlock-able game mode, Steam Workshop custom level support, Steam Achievements, and more. As always, thanks everyone for supporting us all this way, and an extra big thank you
Hey all!
This update has been a long time coming, and features a bunch of new content, including an new unlock-able game mode, Steam Workshop custom level support, Steam Achievements, and more. As always, thanks everyone for supporting us all this way, and an extra big thank you to our beta testers!
To skip to the full patch notes, click here

Although some of us feel like the game is hard enough as is, our most die-hard players have been asking for more challenge. Well, we hope our new hard mode does the trick! Featuring all new boss variants, champion versions of normal monsters, and respawning enemies, we hope you don't mind dying.

With Steam Workshop support, you can use the new in-game Level Editor to create, test, and share custom levels. Simply press F9 on the character select screen to get started. To play other people's levels, simply subscribe to their content on the Workshop and then jump into the game.
If you have questions, feedback, or a bug report, the best way to reach us now is on our Vagante Developer Discord.
New update time! New/Balance New unlockable player class Player animations reworked Reworked Tower Serpent boss fight Reworked Brood Demon boss fight Reworked acid damage to affect all units. Touching acid even slightly now deals damage (whereas before you could float on top of i
New update time!
A huge thanks to out to all the beta testers and Vagante players for helping make this update happen. We wouldn’t be here without the amazing members of our community!
While we are hard at work, listening to the growing community, and rolling out bugfixes as they come, we've since put out the 23 track Vagante OST . Enjoy the mystical and rapturous tunes Sam English has put together for your adventures! We also wanted to let you know, we've been
While we are hard at work, listening to the growing community, and rolling out bugfixes as they come, we've since put out the 23 track Vagante OST. Enjoy the mystical and rapturous tunes Sam English has put together for your adventures!
We also wanted to let you know, we've been extending the launch discount before it hits $17.99 for a short while longer.
As always a big thank you to the community! Happy adventuring!
While we are hard at work, listening to the growing community, and rolling out bugfixes as they come, we've since put out the 23 track Vagante OST . Enjoy the mystical and rapturous tunes Sam English has put together for your adventures! We also wanted to let you know, we've been
While we are hard at work, listening to the growing community, and rolling out bugfixes as they come, we've since put out the 23 track Vagante OST. Enjoy the mystical and rapturous tunes Sam English has put together for your adventures!
We also wanted to let you know, we've been extending the launch discount before it hits $17.99 for a short while longer.
As always a big thank you to the community! Happy adventuring!
New/Balance Added a new setting for modifying the Minimap zoom level Affinity Berserk level 3 now grants lifesteal Enemy fireballs no longer emit embers ShopKeepers will now only aggro to non-player faction damage if the player is nearby and visible to them Post-processing no lon
New/Balance Added a new setting for modifying the Minimap zoom level Affinity Berserk level 3 now grants lifesteal Enemy fireballs no longer emit embers ShopKeepers will now only aggro to non-player faction damage if the player is nearby and visible to them Post-processing no lon
Removed unstable level event temporarily. Increased default game zoom Fixed an accidental increase in the delay before stab weapons. Fixed boulder showing double damage in online games. Fixed controller tooltips not showing for steam-managed controllers. Re-ordered some unlocks.
Thanks for the feedback and bug reports so far! We're working on fixing a handful of issues as we speak, and we'll push the next patch as soon as we can.
Removed unstable level event temporarily. Increased default game zoom Fixed an accidental increase in the delay before stab weapons. Fixed boulder showing double damage in online games. Fixed controller tooltips not showing for steam-managed controllers. Re-ordered some unlocks.
Thanks for the feedback and bug reports so far! We're working on fixing a handful of issues as we speak, and we'll push the next patch as soon as we can.
It’s been a long road (over four years!), but we’re super happy to present version 1.0 of Vagante. It wouldn’t have been possible to make it this far if it weren’t for all the people who supported us. Thank you all for sticking with us throughout Steam Early Access! What’s in sto
It’s been a long road (over four years!), but we’re super happy to present version 1.0 of Vagante. It wouldn’t have been possible to make it this far if it weren’t for all the people who supported us. Thank you all for sticking with us throughout Steam Early Access!
What’s in store for the future of Vagante you might ask? We plan on continuing development as we have throughout Early Access, with bug fixes and new content, as well as adding localization and porting to other platforms. We’ll also start looking into support for modding and adding user-generated content to the game.
Vagante will retain its Early Access price until February 25 2018, after which we’ll be increasing the price to $17.99. However, if you miss this window of opportunity you can look forward to Vagante participating in future Steam sales.
If you like the music of Vagante, Sam English has released the full Vagante OST on bandcamp. We’ll also be making the OST available on Steam in a couple days, if you prefer getting it here.
Without further ado, you can read the full changelog below.
It’s been a long road (over four years!), but we’re super happy to present version 1.0 of Vagante. It wouldn’t have been possible to make it this far if it weren’t for all the people who supported us. Thank you all for sticking with us throughout Steam Early Access! What’s in sto
It’s been a long road (over four years!), but we’re super happy to present version 1.0 of Vagante. It wouldn’t have been possible to make it this far if it weren’t for all the people who supported us. Thank you all for sticking with us throughout Steam Early Access!
What’s in store for the future of Vagante you might ask? We plan on continuing development as we have throughout Early Access, with bug fixes and new content, as well as adding localization and porting to other platforms. We’ll also start looking into support for modding and adding user-generated content to the game.
Vagante will retain its Early Access price until February 25 2018, after which we’ll be increasing the price to $17.99. However, if you miss this window of opportunity you can look forward to Vagante participating in future Steam sales.
If you like the music of Vagante, Sam English has released the full Vagante OST on bandcamp. We’ll also be making the OST available on Steam in a couple days, if you prefer getting it here.
Without further ado, you can read the full changelog below.
Fixed a crash related to StatusEffects (such as burning, freezing, poison) starting and ending Fixed a crash related to the Chimera Boss Fixed a crash related to pathfinding Fixed a crash related to new collision detection code Fixed a crash related to level transitions Fixed Thi
Fixed a crash related to StatusEffects (such as burning, freezing, poison) starting and ending Fixed a crash related to the Chimera Boss Fixed a crash related to pathfinding Fixed a crash related to new collision detection code Fixed a crash related to level transitions Fixed Thi
Fixed a crash when attacking Abomination with lightning-based attacks Fixed Zombie's attacks sometimes persisting after death Fixed visual offsets of lobbies not being correctly updated in NetMenu
Fixed a crash when attacking Abomination with lightning-based attacks Fixed Zombie's attacks sometimes persisting after death Fixed visual offsets of lobbies not being correctly updated in NetMenu
Bugfixes Fixed crash related to loading saved games Fixed crash related to falling sword attack Fixed Plant boss needles being unblockable Fixed Ruins boss being pushed away to the infinite void when pushed by a player's Force Shield Fixed XInput gamepads having incorrect bind na
Bugfixes Fixed crash related to loading saved games Fixed crash related to falling sword attack Fixed Plant boss needles being unblockable Fixed Ruins boss being pushed away to the infinite void when pushed by a player's Force Shield Fixed XInput gamepads having incorrect bind na