1.1.91
Fixed some translations Raised player starting speed

Developer posts and news about this game.

Fixed some translations Raised player starting speed

Added Storage Chest

Improved zombies avoiding getting locked on each other Improved mouse and keyboard vendor controls Fixed certain items unintended selling for $1

Fixed Bug that compounded upgrades Fixed graphical glitch in Refinery boss fight Small UI fix for checkpoint menu

Fixed control lock-up during game Intro

Fixed a unresponsive note in the Carnival

First of all. Thank you so much to everyone playing the game! -Fixed a critical bug that wouldn't read save data with certain timestamp formats -fixed some random UI graphical bugs

Sorry to anyone who experienced Saving issues with the previous build. Stop by Discord: and I can help remedy them. This patch will set everything right

-Fix health restore for consumables -fixed bug where player could lose health on fast travel -added more contextual clues to sermon puzzle

-Fixed issue with possible duplicate item looting on Steam Deck

Fixed a small bug that disabled player controls after a cinematic screen

-fixed enemy spawn issue at Fountain -laser scoped weapons show head-lock target

-Fixed possible save file corruption in Church. -fixed quickly saving, then traveling causing game to freeze

-Boosted Winchester power -Minor adjustment to "Sermon Puzzle" for enhanced clarity

-Boosted LMG to Heirloom quality

Fixed an issue causing "new game" crash

Big localization update.

-Fix for 2nd Red Door unlock -Small bug fixes

Thank you for Playing! -fixed an issue where Barracks Key was getting added to equipment but not keys. -fixed an issue that wasn't saving the state of discovered hidden dig spots -anonymously reporting fatal errors -other minor fixes

Fix for a bug that disabled 2nd set of power breakers for some players