Update (0.2.11)
Update with some major visual upgrades . Making the world more coherent and alive . Here is the comparison:

Developer posts and news about this game.

Update with some major visual upgrades . Making the world more coherent and alive . Here is the comparison:

New Interaction Prompt added for both characters when they have to interact with a lever or Jump/Roll. This makes visual clarity much more readable during high stress moments. New room in the temple to add some extra challenge.

Crawl hole in the Boss Room fixed. I messed it up with the previous patch while working on the wall collisions.

Mouse integration (for Menus). Audio Controls (For Sound and Music). Additional Dialogue (to make some mechanics and parts of the plot clearer). Some minor bug fixes (fatal crash and visual bugs with the pause menu).

Enemy AI improved. They follow the player in a more consistent manner. This should solve some frustration with their unexpected behavior. More visual clarity with holes where you can roll through. Clearer hints for first-time players.

This is a bug that's been present since the early prototype and I'm happy to announce it's been fixed! Trying to interact key with objects, environments and NPCs used to be unpredictable. Leading to frustration during very tense gameplay moments (Especially the final boss). Comin

Small Patch to Fix a Couple of Bugs: Illapa now crushes you: In the last update, Illapa wouldn’t kill you if it stepped on you. This bug has been fixed. Fixed gamepad navigation in the pause menu. Tutorial dialog now detects whether you’re using a controller to explain the correc