Hotfix 1.03
-Fixed a few leftover dialogue typos -Fixed the "Controls UI" toggle in the settings menu not actually doing anything

Developer posts and news about this game.

-Fixed a few leftover dialogue typos -Fixed the "Controls UI" toggle in the settings menu not actually doing anything

-Added new Vee dialogue for every world -Fixed a crash where a held enemy would be deleted while using the Greedy Claw -Fixed unique room tiles not fading during the World 4 escape sequence -Fixed the incorrect message displaying when Looping -Fixed the Destiny Rejection chakra d

-Fixed a few typos -Fixed erroneous tooltips for Frenzy and Executioner -Fixed incorrect Demon Pact calculation (for real this time i hope) -Fixed bugged level transition text -Fixed bestiary entries for Boss 4 and 5 -Mouse inputs now work on the Bestiary and Acheivements menu ar

Hello! It's finally time!! If you're reading this, that means DASHPUNCH is finally out of Early Access, and the full release is now available on Steam! It's been a long time coming, and I hope you all get to see what I have in store! Honestly, I'm not really sure what else to say

Hello again, it's been too long! Better late than never, huh? But yes, you read that right, DASHPUNCH is finally leaving Early Access! I didn't come up with a fancy title for this one like i did with Nightmare Forge or Mezztik's Marvels; to me, Release 1.0 says everything it need

-Adjusted World 2 Rock Tank targeting to be more fair -Fixed inconsistent Demonpact stat calculation -Fixed an uncommon crash where something kills you despite not existing

-Demon King's Crown description fixed (again) -Bestiary no longer crashes after killing a Lost -Fixed Geogem of the Cornerstone counting item stacks instead of individual items -Fixed Geogem of the Armory crash (again, oops) -Fixed Rewards Card hurting you instead of healing -Fix

-Fixed incorrect Demonpact chance for bosses -Fixed turret placement in a specific Beekin Outpost -Fixed player hurtboxes being inconsistent during most animations -Fixed Greedy Claw being able to grab invulnerable enemies and objects, causing crashes -Fixed Geogem of the Armory

Hello again! Been awhile! It's a week or so late, but it's here! The Nightmare Forge update is now available for everyone on Steam to play, if they want. Scary! But such is the nature of game dev. Anyway, I hope you all enjoy it! So what's in the Nightmare Forge update? Mostly ev

-Fixed a crash in the world 1 survival segment -Fixed Doomed Signal scaling incorrectly

Hello! DoubleV here, I've decided to push an update for a number of systems I've been working on along the road to the Nightmare Forge update. It's nothing too major, just a lot of fixes for stat calculations, various crashes and input issues, and fixes to common pain points. Her

Hello friends! I hope the Scarlet Incursion update has been a nice little set of improvements; I had to do some minor bugfixing after release but things seem to be in working order for now. I know it wasn't a super huge content update, but I'm still pretty happy with how it turne

Hello again! It's been a few weeks longer than I expected. Today I'm pleased to announce that the Scarlet Incursion update is finally out! As a smaller update it was initially planned to release last month, but as some of you may have seen on the official DASHPUNCH socials, some

Hey again! It's been about a week since Mezztik's Marvels dropped last week, I hope everyone's been enjoying it! Personally, I've been taking that time to keep and eye out for bugs to squash while I took a small break from dev work, but as of writing, progress as resumed. I menti

Fixed Mezztik's voice blips being very loud and unable to be lowered, even though it was kinda funny

-Fixed various issues with gamepad deadzones and inconsistent movement directions -Fixed "on step" effects incorrectly triggering in the empty room before boss encounters -Fixed the player being invulnerable while charging an attack with Charged Punches -Hopefully fixed a rare cr

Mezztik's Marvels is OUT! The first of three roadmap updates is finally here, bringing along major QoL changes, new content, new and better visuals, and much much more! As stated in past announcements and the roadmap, Mezztik's Marvels is an update focused on gameplay and systems

Hey again! It's been a few weeks since the last announcement related to the upcoming update, Mezztik's Marvels. I've still been hard at work on the update, and without further ado I'm pleased to announce that a release date is finally here! March 27th , to be exact. I was almost

Hey all! It's been awhile since I last posted anything about last year's roadmap (or anything at all, oops), but I'm pleased to say that it's mostly just been a result of being so busy working on it. But rest assured, it is coming, and is currently planned to release sometime nex

Hello everyone! About a week ago I mentioned that I'd be taking a short break and getting back to work around New Year's, starting with putting up a nice roadmap for DASHPUNCH's life as an Early Access Indie Roguelike™ on Steam. While the whole "break" plan only had some limited