Releasing a new game.
Making a samurai game, comes out in 2 weeks. The Samurai Game Its a bit different but keeps the same core. ARPG hack slash with ronin and samurai.

Developer posts and news about this game.

Making a samurai game, comes out in 2 weeks. The Samurai Game Its a bit different but keeps the same core. ARPG hack slash with ronin and samurai.

Yeah. its a brainrot update. New story mode for Tung Tung Tung Sahur. Added Dual Wield. Added Katana. Added Shield. Added Parry.

Play as one of the men in the 100 men vs 1 Gorilla experiment. Classic now has story mode. More items. Auto pick up option. Interact with things using E.

More stuff added, bug fixes, new enemies, mana, stamina. It plays more like a souls-like now. New abilities A new enemy Bug Fixes More Items Scaling change, Enemies scale way less now UI Change. Little UI Update

Big Major Update: Game is no longer a survivor-like but an arpg. You can now buy/sell items, gear, weapons and abilities in shops or pick them up from an enemy or crate drop. Loot has 4 rarities: Common, Rare, Epic and Legendary. Weapons have Damage Types and there are Damage Typ

In light of the game entering the discovery queue, I will have progress posts in this "news" format as everyone can see it easily and you do not have to navigate to the steam discussion. As outlined in the game's description, I am planning to change the game into more of a loot g

Hello, content update. Interactables: - Spears Trap (You walk over it and spears come out) - Saw Trap (Spinning saw which moves between two points), has 2 variants, a normal sized one and a long-sized one Enemies; - A big robot slammer - A shrine assistant slammer

Well here it is. Added some summoner enemies. Added some stand still items. Made the heroes do more damage and some to have more hp and hpregen. Added a little nudge when melee characters attack. Added some self damage items.

Hello, this is the final EA update. New Content: - New Hero, Guss - 3 New Bosses - New Interactables - 1 New Enemy Some Bug fixes and alterations to existing content.

- Added some new basic enemies - Added a new boss - Added new interactables - Added a kick to all heroes, press to E to execute it.

Fixed an audio issue where the sliders stopped working.

Interactables are in: Added some surivor-like and autobattler-like items which spawn minions for you. Bug fixes as well. All the best.

New Items: The World, stops time (A prettier gif was larger than 5 KB) Some extra small ones :3 Heroes: Captain has been reworked, his special now deals damage depending on your energy. The previous special has been moved to his secondary. Total hero poise has been reduced AI: AI

Fixed the enemy material thing referenced in previous post Adjusted enemy AOE healing and backstab heal amount Adjusted F.Yuan heal to scale with player level

Fixed some bugs that concerned how much AI healed. Made laser bullets reflectable. Fixed some summons as well. Adjusted resistances of some AI too. Elites should now always spawn with their respective colour changes. Added an option in gameplay to aim or not aim with mouse for ke

QOL: Various little changes here and there Economy: Interest changed, money and items scale in price as the game progresses Enemies: Entirely new AI with different behaviours Items: A new leap item Balance: Hero and AI numbers readjuted to fit with new overhaul

UI: - Added comprehensive descriptions in the character select UI - Once reaching Max shop tier, it properly displays MAX instead of being stuck at the previous value New Features: - Added a difficulty select option before you launch into the main game - Added an additional shop

Changes: - Mage's beam now scales properly with ability haste instead of inversely - Mage's SHIFT has had its CD doubled - Mage's Primary has been buffed

Bugs: - Fixed bug where attack indicators would be less than attack collider - Fixed bug where some effect-trigger items would cause crashes - Fixed bug where a knockback would cause other issues - FIxed bug where knocked-up enemy would wake up in air from sleep

Gameplay: - Slammer has been buffed - Robo Slammer has been buffed - Gruntbot has been buffed - Krample mech boss has been buffed - No more following indicator, replaced with big AOE zones instead - Mage has been buffed - All melee agents have had their end window increased (debu