v1.0.27 Minor update
- Minor change to "The Specter of the Emergency Staircase." - Fixed the collision in the corridor with the glasses poster.

Developer posts and news about this game.

- Minor change to "The Specter of the Emergency Staircase." - Fixed the collision in the corridor with the glasses poster.

I have fixed a bug where, after selecting "Continue" from the title screen and resuming the game from a saved file, the door would not open even after capturing the anomaly. This was a critical bug, as it effectively rendered the save function unusable. I sincerely apologize to a

- Change the event of "Specter of Emergency Staircase". (If you have unlocked this achievement, you will understand what it means.) - Make slight adjustments to the camera angle in the epilogue. - Rearrange the order of the staff credits.

- Simplify the information board (hints). - Revise the material for the emergency exit lights. - Change the name of Anomaly 59. - Correct the wording. - 非常灯 -> 通路誘導灯 - Emergency Light -> Exit Route Guidance Light - 应急灯 -> 疏散指示灯

- Fixed an issue where, if the player dies after 9:00, the 9:00-specific effects would remain even after time is reset. - Corrected a typo: "NO OPEN FRAME" -> "NO OPEN FLAME." - Fixed a bug where the next floor might remain dark during the world's restart sequence. - Made mino

- Adjusted the range of capturing for the emergency lights. - Modified the hint legend. "Failed to Capture" -> "Missed Anomaly" - (Concert) Changed it so that music plays after recording. - (Stairs) Adjusted the timing of the Hallo Ball's drop. Changed the impact of the Hallo

- Changed the names of some anomalies. - Added a process to delete anomalies that were abolished in v1.0.20 but remain in the save data. This process is executed at the start of the game. - Expanded the capture range of door knobs. - Increased the volume of the escape sequence so

The main changes are as follows: - Re-adjusted the difficulty of the anomalies. After making it too easy, slightly reverted the changes. - Replaced two low-quality anomalies with new ones (same locations). Due to this change, the total number of anomalies captured may display a v

I mainly made visual and audio adjustments to the anomalies. !!! Spoiler Alert !!! - Adjusted the layout of the last room. - Concert poster anomaly. Added sound effects. - Slightly expanded the premium seat section. - Prevented the exterior buttons from being captured when the el

In this update, one new achievement has been added. Apologies to those who have already played. This achievement is related to Anomaly 47. - Added a legend to the hint signboard. Some players misunderstood the hint as being for the *next* floor's anomaly, so I added a legend to i

- Information board - Changed the position to just after the exit. - Added an explanation that allows confirmation after returning to the floor. - Tripled the color transition speed of the central large screen to make it easier to recognize that it is changing. - Added an effect

I have added a new effect where the ceiling light will flash to make it clearer when the player have captured the wrong target.

There still seem to be cases where users fail to notice the sign displaying hints, so I've added a standing sign to make it more noticeable. This standing sign will only appear when a mistake is made. Other Fixes: - Removed unnecessary sound effects related to a certain elevator

To make hints more noticeable to players, I have improved the checkmarks by adding animations.

- Several anomaly names have been changed. - The Tomachun poster has been revised. The event start time has been updated. - In the anomaly where Tomachun moves, the bench cannot be captured.

Fixed two anomalies. I have improved an unreasonable situation where, even if the player is aware of the anomaly, it was difficult to identify the correct spot to capture, leading to failure by capturing the wrong spot. - Elevator anomaly - Staff-only door anomaly

I have moved the hint to a more noticeable position, as it seemed possible that it could be missed.