Hotfix 1.2.1
Fixed intro sequence not continuing past the map transition when starting a new game after the 1.2 update.

Technical data

Fixed intro sequence not continuing past the map transition when starting a new game after the 1.2 update.

This update introduces the Challenge Cave and addresses the two most reported issues with PixelQuest - Herb's Adventure : the open-ended story and the size of the skill trees. The Challenge Cave The challenge cave is a new game mode where you'll face a series of increasingly diff

New Abilities can now show the resulting numbers instead of the scaling formulas. This can be switched by pressing X. Random encounters now become less frequent once Herb reaches a level that's high compared to the area he's in. This should reduce the tediousness of frequent low-

Thanks for your feedback! This update adds two new tutorials: When you gain a new die face, this replaces one of your existing faces. For a start, it's best to replace one of the blank faces. Mana points (MP) remain between fights and can be restored by resting (or items). Spell

There was a problem that would cause the demo to stall on the loading screen on some systems. Thank you to everyone who reported the issue and provided log files! This seems to be an issue in the Godot engine and this hotfix contains a workaround that should hopefully allow the d

A release date is set! PixelQuest will launch on October 10th (with a slight delay because I'm still waiting for an awesome new store image and have a few cool last-minute ideas I'd like to add). You don't have to wait that long to jump into the action though! The PixelQuest Demo