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Developer posts and news about this game.

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Spammerina reaches her +150 wishlist milestone Thanks to everyone who hit that button!

It has come to our attention that the price of Spammerina does not reflect the price of games similar to its genre. As such, we have decided to reduce Spammerina’s price. To everyone that purchased Spammerina at full price, we deeply apologise for this miscalculation. Please cont

Wonderful Art of Spammerina created by her Original Sprite Creator: CreamSodaPopsicle Check out their other work at:

It's time to conquer the Dark Continent! Join Spammerina as she blasts her way to the Great Beasts and discovers the secrets of the Dark Continent It's been a great challenge creating Spammerina, but we hope you enjoy joining her on her adventure Good Luck

Spammerina will be releasing to Steam this week! We've been vigorously testing each spell, area, monster, and relic! Fireblasting away all the bugs! Fine tuning the final the experience of Spammerina's adventure through the Dark Continent See you soon!

Devlog - 2024/7/24 Spammerina is now closer than ever to its release! We are now adding in the last features, balancing the difficulty, and playtesting again and again and again and... See you when Spammerina releases in early August!

Devlog - 2024/7/19 It's all coming together!

Devlog - 2024/7/18 The assets have been selected, the map created. Now we are adding all the parts together: monsters, their attacks, player spells, relics... The list goes on! Getting closer and closer to release!

Devlog - 2024/7/16 How much loot should the player get? Which materials upgrade which spells? Currently planning out the loot for the adventure! Monsters should always drop some kind of reward for a brave witch!

Devlog - 2024/7/15 Adding Spell Animations to Spammerina! Each spell will have it's own specific animation to be used when blasting beasts. We are also adding the attack animations for the mobs during this time.

Game Manual Incoming! Currently working on the Spammerina Game Manual We're emulating a retro strategy guide, inspired by the many fake games being created! We look forward to releasing the complete manual soon

Devlog - 2024/7/11 Adding Monsters to Areas Playtesting Difficulty

Devlog - 2024/7/10 The Overworld Hex Map is now complete! The Development focus now switches to the monsters of these areas!

Devlog - 2024/7/8 Upscaling Hexmaps for visual POP! Blending Compound Hex Maps Creating Multi-Layer Hexmaps

Devlog - 2024/7/5 Developing the Monsters... Animated Creatures being added to the game! Currently: 35 Monsters added in total

Devlog - 2024/7/4 Developing the Opening Areas: Hex Grid Art Selected and Placed Monster Animations Added Clouds hiding Major Spoilers