Update to ver.01.03.00
Update to XeSS plug-in

Developer posts and news about this game.

Update to XeSS plug-in

Update XeSS plugin Fix text Change graphic settings

Fixed a bug that caused the frame rate to be unlimited when there was no save file in the preferences (such as on first launch). Adjusted the display distance of some objects.

Changed the number of polygons and texture size of some meshes.

Edited the player (character) mesh texture.

・Adjusting the distance the light reaches ・Organizing assets, etc.

Texture and mesh editing.

The game engine version has been updated from Unreal Engine 5.4 to Unreal Engine 5.5. Some bugs in gimmicks have been fixed.

Added "Super Resolution Technology (XeSS)" to settings. Fixed an issue where the initial values for "Camera Sensitivity" and "Camera Input Direction" were not reflected until a restart when settings were initialized.

Changed anti-aliasing method from TSR to TAA. Changed the parameters of the phantoms.

Graphic setting parameters have been changed.

Parameters changed for graphic and phantoms and player.

The water in the bathtub was drained (because some graphic treatments tend to change the depiction of water even if there are no anomalies). Parameters for graphics settings were changed.

Parameters for graphic settings were changed. The anomaly of the lottery were changed. Changed the specification of some phantoms. Changed some wording.

Parameters for some of the phantoms were changed.

Parameters for some of the phantoms were changed.

The number of unchecked anomalies is now displayed on the stairway. Resolution (540x720/720x720) has been added (on settings). Parameters of some mutations have been changed.

Smooth camera movement has been added as a measure against screen sickness. The character you are controlling will change the direction of its body by hovering in conjunction with the camera movement. This may appear to be an unnatural movement when looking at the feet, but this

The brightness of some of the lights was increased. Parameters of some phantom were changed. Some small objects were hidden.

Camera sensitivity parameters were changed. Adjustment of some of the objects Adjustment of 3D data (static mesh)