Small Patch 1.09
- Now you can discard filters to find creature bosses more easily.

Developer posts and news about this game.

- Now you can discard filters to find creature bosses more easily.

- Now, Boss Creatures can either be fully visible or appear only as a shadow. Its tendency to reveal itself will depend on its visibility: a high tendency when fully visible and a low tendency when only its shadow is seen. However, since it is a tendency, both states are always p

We’re excited to share the latest updates and improvements in this patch! Your feedback has been invaluable in shaping the gameplay experience. Here’s what’s new: Improvements - Mouse is not laggy anymore. - Enhanced creature and filter selection features. - Fixed minor visual is

- Fixed Bugged EMF. - Fixed a door in the wooden house. - New mecanic: Now you can Exclude Creatures from the book. - Added more descriptive information about NPC actions At least 2 more update for this week.

- CO-OP got fixed - For the East Coast Road Map (the open world map) now you will need lvl 2 or more to unlock the map.

Optimizations for Low-End PCs Are on the Way! We are achieving much more stable and higher frame rates on low-end machines in maps where the main ghost is hiding (Wooden House, Hospital, Abandoned School). ------Next Updates (End of This Week - Early Next Week): -Further optimiza

New Features: Multi-Language Support: The game now supports multiple languages (currently in progress). Further refinements are coming soon. Performance Enhancements: Vehicle Optimization: Drastically reduced hardware usage when loading proximity assets and unnecessary physics ca

Resolved several issues that were causing game crashes. The game should now run more smoothly without unexpected shutdowns. Enhanced overall stability to improve the gameplay experience. Thank you for your patience and support!