Demo Update! 29/10/25
As the game moves from demo development into the full game a small update has been released to increase the amount of cards, fix several bug issues, fix resolution issues, and fix an issue caused by the new upgrade system

Developer posts and news about this game.

As the game moves from demo development into the full game a small update has been released to increase the amount of cards, fix several bug issues, fix resolution issues, and fix an issue caused by the new upgrade system

These last few months have been working to improve the demo with much user feedback. Implemented a new level up system. As your cards battle the on coming hoards they'll gain xp. Then in the new camp scene you'll be able to spend gold training cards WITH OTHER CARDS! So we add an

I've added unique class abilities for your cards! 🎖️ Each hero class now brings its own passive traits or tactical perks to battle — like armor recovery, ranged bonuses and there will be many more creating new ways to play Let us know what combos you discover — and which class y

✨ What’s New in v0.2: ⚔️ Faster Battles Combat now moves quicker and feels more responsive. Animations and transitions have been streamlined for a better flow. 🧹 Cutscene Cleanup Removed or trimmed unnecessary cutscenes to keep the pacing tight. Focus is now more on playing, not

We've resolved the menu issues that were causing confusion for some players. The interface has been updated for better clarity, responsiveness, and overall experience. Thanks for your patience!

The wait is over – the demo for Manipulus - A Deck Building Odyssey is now live! After two years of solo development, I’m thrilled to finally share the first playable slice of this twisted deck-builder. In Manipulus, you’ll explore a strange, unsettling world through strategic ca