Update 260604
Issues with the multiplayer lobby have been resolved Added Performance mode for those who experience low game performance

Developer posts and news about this game.

Issues with the multiplayer lobby have been resolved Added Performance mode for those who experience low game performance

In multiplayer the host can now restart the round without going back to lobby

Achievements for Endless mode should now work correctly - Next time you launch the game, you should unlock them according to your personal best Music volume will now be halved automatically on rounds where Stalker is present

yeah, cool

Hey everyone! Today starts the Rogue Bots festival on Steam, in which Turnout is taking part! I've collaborated with ODale Studios to cross-promote our games in this festival. Check out and wishlist his game!

Hi! I haven't updated the game in a while; I've been busy working on the back-end side of the game, mostly preparing for multiplayer. The plan is to finish multiplayer development, add some lore to the game, and consider adding new languages. But for now, here's the list of what

In tutorial rounds entities' first appearance will always be with a warning and only after a certain time. Developer note: sometimes The Overhead could appear before it was supposed to, and thus the warning might end up being a little bit confusing. The Stalker's warning is now a

New UI for the main PC - New design - Only 2 keys to control the route adjustment Crash fix - Using "+/-" power-up while having no numbers available will no longer cause a crash (guarantees a number back)

Bug fixes and performance improvements - Fixed a rare bug of getting stuck on antivirus screen - VSync is now always enabled for smoother experience - Media playback fixes - Minor improvements Tutorial updated - A bit more info about train's route Slight gameplay rebalance

Decluttering UI - Removed unnecessary text, important info is now presented as icons instead of text Gameplay changes - Power outage is now avoidable - you will hear a specific sound that means you should leave any of the computers to avoid an outage - Staying in antivirus monito

Updated UI - The route is now hidden, you can only see the station train arrives at - Arrows instead of stations to show the direction the train is heading - The route adjustments you make will now be displayed Power-ups Introducing 5 power-ups to help you fight against the AI op

Hi! If you played the demo/playtest, please share your experience . A lot of players dropped the game in the 1st round. From what I noticed: They didn't understand the game and lost. Understood the game, won the 1st round, and were like "is that all?". People that continued the g

This title is Playable on Steam Deck. This product requires use of the touchscreen This product has missing controller glyphs SteamOS can run this game This product's default graphics configuration runs well on Deck Interface text is legible

Steam Deck Attempt to fix media failing to load in time, causing a white screen (please create a discussion post if the problem still persists). UI and background misalignment should be fixed now. Added Steam Achievements

Endless mode. With randomized round settings. AI rebalance.

New UI for the main monitor! AI changes. Dumbed down a little bit for the first 2 rounds. Sometimes AI could pick the number it already did before - that should be fixed now. Power outage is nerfed. Will happen less frequently and with shorter duration.

New entity joins the game! If you are signed into playtest - it's time to check out the new update! If not - sign up and get instant access to the game!