Hotfix #37
New audio settings OPTIONS>AUDIO Fixed achievement bug


New audio settings OPTIONS>AUDIO Fixed achievement bug

Implemented new audio system for zombies. Optimised zombie audio calls. Light bringer ammo increased by 3 Fixed zombies clipping through the ATM on Blutige Ernte.

Trap Rendering Leak: Fixed a severe memory leak in Trap visual effects that was creating hundreds of orphaned materials over time. Network Ping Creep: Patched a recursive background task used for player ping tracking that was causing matches to silently consume RAM the longer a s

All small caliber weapons now a have a penetration of 1 (was 0) All large caliber weapon penetration increased by 1 Fixed weapon penetration to be more consistent Fixed explosive logic for props Fixed explosive damage inconsistencies Olympia base damage reduced from 115 -> 90

Added movement keybinds Updated bouncing betty logic Fixed barricade bug on Haus Fixed profile leaderboard stats Fixed Accuracy stat

Splash damage reworked Tweaked zombies pathing around heights Buffed damage and range on Grenades, Fire Bombs and bouncing betty's Fixed an exploit on Blutige Ernte

Tweaked all explosive damage Reduced DGX1000/DGX5000 splash damage range

Added Aim Assist for controllers Added Aim Assist option to disable/enable (OPTIONS>GAME) Tweaked Explosive logic Fixed controller menu bug

We are excited to roll out a highly requested overhaul to our multiplayer matchmaking system. You are no longer restricted to finding games per region! Key Features & Changes: Global Visibility: The server browser has been completely rebuilt to display active lobbies from all

New crosshair system! (Options>Crosshair) Fixed some more issues related to the box disappearing Fixed headshot delay for coop Fixed some issues related to lag lerp Fixed some cases where the zombies moonwalked Fixed animation stutter on zombie run animation Fixed an issue whe

New audio system for networked players Tweaked announcer settings M1911 base damage increased from 20 -> 40 Game now pauses if you tab out Fixed/Updated host migration system Fixed lobbies becoming public when previously private Fixed a bug with the weapon box where multiple b

Fixed lobby starting game spam Fixed menu not showing when failing to join a game

Tweaked netcode to reduce CLIENTTIMEDOUT error Fixed easter egg ending early

Fixed another issue with blessed weapons Fixed perks loading the incorrect ones in SOLO (if you have a save you may lose the perks on load) Fixed a bug related to traps

Servers are now available in Hong Kong Optimised zombie clusters Fixed players jumping on zombies heads Fixed past games data Fixed easter egg not counting all players Fixed an issue where a weapon would still be blessed if not in the players inventory

RPG-7 base damage increased from 500 -> 950 Carpet Bomber base damage increased from 950 -> 1450 RG-6 base damage increased from 575 -> 890 AIRSTRIKE base damage increased from 900 -> 1650 DGX1000 base damage increased from 825 -> 1100 DGX5000 base damage increased

Updated the visuals of Klaustrophobie Fixed some issues with dismemberment syncing Fixed splash damage with all explosives Adjusted health bar position

Added servers in South America Fixed clip on Haus der Toten Fixed Easter egg logic Fixed zombies pushing the player when downed in coop

Added easter egg to Haus der Toten! (Can be activated in Standard Gamemode) Added new calling card for completing the easter egg Added new turret logic Added new perk ui Added new zombie logic (Their speed and attack now scale with rounds) Added new recoil system Added new Iron s

Fixed an exploit to keep your save in solo Fixed turrets on Klaustrophobie Fixed barricade not triggering repair when in the trigger on damage Fixed ultra widescreen Updated UI to support super ultra widescreen Bouncing Betty base damage increased from 2000 -> 5500 Eagle Eyed