Patch 1.1.2
Finally fixed the bug where the mouse would steal input from the controller at random. Other minor tweaks

Developer posts and news about this game.

Finally fixed the bug where the mouse would steal input from the controller at random. Other minor tweaks

Added a restart game button in the pause menu Changed the skip cutscene functionality slightly Added a cutscene skip shortcut (R or Select on controller) Changed gravity on some screen enters so you don't go flying into spikes Fixed a bug the caused the player to respawn in the w

Hello everyone! Its me again, Bryn. To walk you through the 1.1 update and some other stuff on the way. Update 1.1 The first major Slash/Jump update is here! The Speedrun Update. This update is meant to make speedrunning the game more enjoyable and frictionless, as well as add ma

Hello everyone! Before I get into everything I want to introduce the person who's talking here, my name is Bryn and I'm the programmer and designer of Slash/Jump. Thank you for the support Me and the team are are in awe at the support for the game from you all in its first week.

Fixed an issue where you couldn't advance a textbox if you clicked on the textbox itself. Fixed a visual bug causing the trees in the background to not loop properly.

Fixed an issue where if you clicked near the edges on the screen while in Fullscreen mode with a mouse the click wouldn't register. Fixed a bug that caused the ending cutscene to not play if you restarted on the final screen. Fixed a bug that made you start at the final screen af

We forgot the grass, so we added that back in. Made the tutorial pop-up show mouse buttons if no controller is connected. Fixed a bug that trapped the cursor on the fps slider while VSync is enabled