Hotfix 2024.12.15 part 3 (4?)
Fixed an issue where it wasn't possible to build on some expanded parts of the map

Developer posts and news about this game.

Fixed an issue where it wasn't possible to build on some expanded parts of the map

Fixed an issue where bee animations were sometimes crashing the game

Fixed more issues that were causing autosaving to sometimes crash the game

Fixed an issue where autosaving sometimes crashed the game.

Fixed tooltips for puffball, almond, and copy cages Fixed puffballs being placeable on terrain they shouldn't have been placeable on

Fixed a few little issues that fell through the cracks Productivity now displays properly for nests and star/moon/sunflowers You can reach 1 tile outside the edge of the map to sell any debris that gets pushed there You can now delete blueprints on Windows Fixed some text display

Proto Garden will be releasing on December 11th! Here's some of the content you can expect: Over 150 techs to research on the research tree! More than 50 different plants, frogs, and fungi to place in your garden! Progression from a couple of flowers all the way to complete plane

Amphibians are arriving on the scene to assist your gardening! The main gimmick of Proto Garden's frogs and toads is that they provide moral support to adjacent buildings and boost them. Check out the Terra Toad, Butter Bullfrog, and Magical Mantella in this demo update!

The new trailer is way more representative of the current state of Proto Garden, since the old one was based on an early build.

Development has been chugging away these past few months, and with progress on the main game comes an overhaul to the demo! Just about every mechanic has been remade to be less laggy, I overhauled the entire UI, and blueprints have been added! In terms of full game stuff, there a

The playtesting process is great, isn't it? Through iterating on the old demo, median playtime has gone from a tepid 6 minutes to a spicy 41 minutes. Wow! Proto Garden's old fundamental issues stemmed from one place: free exponential resource duplication. This feature warped the

At long last, the beta is now live! Just about every aspect of the game has been overhauled, tweaked, and improved since the old demo. Feedback from this playtest will inform the new demo (coming soon).

Hey, busy bees! I've been working on new content and polish for the beta. Here's what you can expect to see: The number of techs has more than doubled Four new crafting machines and six new item types. You can actually make honey now! Complete overhaul to the core mechanics, remo