Primordialis Early Access Roadmap
Here's a general overview of my current plans for early access development. This list is not in chronological order aside from the dividing lines, and plans may change slightly

Technical data

Here's a general overview of my current plans for early access development. This list is not in chronological order aside from the dividing lines, and plans may change slightly

Hello everyone! It's been a while so I should probably explain why this has taken so long, which is mostly me getting caught in a loop of some things taking longer than expected and feeling like I need to have more new things prepared to justify the time. This is somewhat of a no

The Primordialis original soundtrack is now available on Steam and other platforms! To celebrate the game is on sale for 35% off, and if you buy the game and soundtrack together you can get another 25% off the bundle. View game page View game page The soundtrack is also available

Happy Holidays! Primordialis v0.1 gameplay changes & features: - Final music polish from Phrakture - A couple new creatures from Keith - Shrunk 4th and 5th biomes - Reduced number of entrances from first biome to the dark biome to prevent new players from focusing on it too m

I'm happy to announce that CleanFall and Primordialis can now be purchased together for an extra 10% discount! CleanFall is an awesome new rogue-lite that just released today in early access! If descending into a mysterious hole on a ship that you build interests you at all I hig

You can now access the Primordialis beta branch by right clicking the game in your steam library > Properties > Betas then set Beta Participation to the beta branch. The beta branch will have previews of upcoming updates. The beta will receive updates more frequently, but s

- Fixed cell icons disappearing after changing resolution - Added new sandbox map type (unlocked after winning a normal run) - Fixed left behind mutations showing up in the final boss fight

- Fixed getting stuck on loading screen when audio initialization fails

I'm pleased to announce that the Primordialis + Nova Drift bundle is now available on Steam! If you already own one game or buy both together you can get a 10% discount. This discount applies in addition to any individual sales on the games. View game page "Nova Drift distills th

- Steam integration is no longer disabled when ARB_imaging is not supported by your graphics driver. This precaution was previously in place since the Steam overlay would make invalid opengl calls, but after further testing I believe these do not actually cause issues. - Fixed bu

The Primordialis early access has released! Here are the patch notes from the previous demo (non-beta) build: Primordialis v0.0 hotfix d: - Fixed crash that could occur when changing resolution hotfix c: - Temporarily disabled controller support - Renamed a secret cell type hotfi

As you may have noticed June 30th has passed and the early access version of the game has not released yet. Unfortunately the game build was not approved by Steam due to some bugs with controller support that didn't occur in my own testing. I have removed controller support tempo

Hello everyone! It's been a while since the last demo update so I wanted to give an update on what's been going on. Beta Branch If you missed it, the demo has a beta branch, which you can enable by right clicking the game in your steam library, and going to the Betas tab, and cha

NOTE: To access your saved body plans from before the update, right click the game in your steam library->manage->browse local files. Your old body plans will be in the body plans folder, unless you manually saved them to a different location. You can copy the files to the

gameplay changes & features: - A couple more enemies from Keith - Seasonal enemy disabled (you can set your system date if you want to experience it) - Imbued mutations now show you 5 options for cell types instead of 3 - Added a slider to coloring mode to adjusting the opaci

gameplay changes & features: - New cell types: Acid cell, Ink cell, Vacuum cell, Linking cell, and Self-colliding cell - More creatures from Keith - Added some festive parasites - Combo cell icon now changes based on the combined cell types - Having multiple combo cells and i

gameplay changes & features: - New cell types: Root cell (sandbox only), Minion neuron, Fearful neuron, Seek trigger cell, and Negating cell - Anchor cells have been updated and are now obtainable - New mutation: Drifting - Many new creatures by Keith Sammut - Added some vege

gameplay changes & features: - Added Sandbox mode - Three new cell types, Capacitive cells, Inductive cells, and Inflating cells. - You can now pan and zoom in the editor using the arrow keys and page up/down, in addition to middle mouse button & scroll wheel. - The start

changes & features: - Initial upgrades now show 5 options for new cell types instead of 3. After level 4 it will go back to 3 options. This intended to speed up the early game - Added new button in body plan editor that toggles showing/hiding icons on top of cells - Made warn

changes & features: - you can now save and quit mid-run, the game will also autosave every ~10 seconds - poisonous cells are now immune to the effects of mutagenic poison - made first biome smaller, with increased xp drops per enemy - feeler cells now activate when adjacent c