1.2.2
Fixed a bug when summoning champions, It would try to summon multiple times and cause an error.

Developer posts and news about this game.

Fixed a bug when summoning champions, It would try to summon multiple times and cause an error.

Version 1.2.1 Fixed an issue that allowed Leader cards to be incorrectly deleted in the void. Added a clear indicator to prevent saving Decks without a Leader or Champion card. Fixed an overflow issue with text in Deck card counts. Found via reported bugs! If you encounter any is

It's been a month already! Thank you to everyone who has been playing and providing feedback. We've been hard at work incorporating your feedback/fixes and following our last major update that overhauled all NPC decks, this next phase focuses on improving all the effects and AI s

Version 1.1.2 - Hotfix Fixed an issue where void cards from summoner decks were incorrectly appearing in the standard dueling deck card pool.

- Fixed a bug that would stop the AI from being able to summon it's champion, freezing combat.

Version 1.1.0: Overhauled most NPC decks to provide more character and challenge. Reduced the cost of Synthesis cards to enhance their usability. Fixed a Deckbuilder issue where void deck errors occurred due to improper card filtering. Additional bug fixes, including those report

Version 1.0.12 Fixed a bug where players could get stuck if they quit during a cutscene and loaded from a auto-save. Corrected rank display issues showing high ranks despite poor results. Improved AI behavior to summon Champions more frequently. Void runs now display as “Abandone

First, thank you to everyone who has played Card Summoner during its first week on Steam. This project has been a labor of love, inspired by YGO: Forbidden Memories, while creating our own unique experience. What we've heard so far Bugs at launch: Like any complex release, we shi

Version 1.0.10 Capped the frame rate at 60 FPS to prevent excessive CPU/GPU load, reduce fan noise, and improve laptop battery life.

Version 1.0.9 Balanced AI behavior throughout the game—early Greenhaven encounters now feel fairer. AI now considers summoning its Champion sooner. Fixed AI overcharging cards and wasting extra CP. Smarter use of Defense mode; fewer sub‑optimal placements. Increased gold earned f

Fixed a progression‑blocking Greenhaven bug introduced in 1.0.7 that could occur right after the tutorial. If your save is already affected, please start a new game.

Version 1.0.7 Restored void card functionality; depleted void cards are now destroyed. Prevented entry with invalid void decks (not enough cards). “Leave” in void mode now returns to the end screen instead of the world map. Split card pools—cards used in a void deck no longer app

Version 1.0.6 Fixed Ammonipedia Fixed a world-map bug that showed all portals at once.

Version 1.0.5 Fixed an AI logic bug that made matches too easy. Fixed an issue that stopped the AI from summoning champions sometimes.

Version 1.0.4 — Hotfix Legacy-Save Deckbuilder Lock: Fixed a critical bug that trapped players in the Deckbuilder when loading a save from the old demo or any version prior to 1.0.3. All saves should now load and function normally.

Version 1.0.3 Starter Decks: Fixed an issue that prevented Champion and Leader cards from being added to newly purchased Starter Decks in shops. Greenhaven Trial: Objectives now update correctly after finding Lisette. World-Map Portals: Resolved several portal bugs. Deck Saving:

This patch fixes bug introduced in 1.0.1 that broke other languages.

Hey everyone, First, thank you so much for playing and supporting Card Summoner! It's been amazing seeing players explore the world we've built. We tested extensively with a small group before launch and felt confident — but as always, once the game reaches more players, more une

- Fixed issue with summoner decks not showing up in deck builder. (Once unlocked in game) - Fixed bug where you would be locked and stuck with the deck builder - Fixed issue where leave button would show up in void throne room. - Fixed bug where creating a new deck deletes old de

We’re Live! The full version of Card Summoner is now officially available! Thank you to everyone who supported us through development, played the demo, and followed along during the final push. Your feedback, encouragement, and patience helped make this possible. We took our time