Minor Fixes
minor fixes to level 2 portal

Developer posts and news about this game.

minor fixes to level 2 portal

Bug Fixes and Save File Update SAVE SYSTEM The save system now employs encryption. This update will delete all previous save files. BUG FIXES Third checkpoint in first level no longer loads player back in with portal disabled. Constructor boss was not firing its electrical attack

Added "Upgrade Menu" to the UI controls diagram in the player menu.

Fixed bug in new upgrade system that was updating incorrectly between levels NPC in mountain cave is now responsive

Pulsar Update System -Players can now collect pulsar shards for the forge ( weapon ) and suit to upgrade their respective systems. This replaces the old system of automatic upgrades. -Spend points to unlock nodes in the Upgrade menu ( PRESS R1 or RB while in the player menu ). Mi

Game optimizations New Electrify Platform Mechanic ( Using power dash on specific platforms will electrify and damage any enemies touching the platform) Fixed level 2 title displaying incorrect level

- Fixed musicQueueIndex bug ( wasn't being reset on load )

- Fixed player sliding down steeper hills while aim locked - Fixed issue where player was stuck in fall animation if standing on the very edge of a platform - Cleaned up idle/run weapon animations - IC-NME should no longer "Hug" the player ( thanks mono_nz! ) - Deadzone devices o

- Added new art to Desert of Despair - Added box colliders to Bird52 enemies so they can now take damage from melee weapons - Fixed/nerfed dash. If timed properly, the player could press jump and dash to perform a massive horizontal jump from a standstill. ( I was able to bypass

- Camera logic updated for better player tracking. - Decreased defense on pulsar suit upgrades.

Updates to the player menu interface.

- Controller detection added for playstation, xbox, and generic. Now displays more accurate controller diagrams.

- New quick item swap system: You can now assign certain items to the D-Pad ( just health and RIP capsules for now - more interesting items planned for later release ) - Added a wall on Dimension 2 where a player could jump over the quick sand from D3 and shift into D2 to bypass

Updates: - New quick item slotting added to HUD. You can set/use the quick slots with the D-Pad ( all new controller layout graphics coming for xbox/playstation specific glyphs - this is very early version, graphic indicators in inventory to come / being able to view the d-pad la

- Corrected spelling error. - Fixed bug where player could run / jump up steep angles overcoming obstacles they shouldn't be able to ( thanks ToxicToast ) - Added bypass for the opening cinematic ( gamepad button east )

Fixed enemy inventories where certain enemies were not dropping items.

-Weapons shouldn't appear as upgraded when they have not been. -You now spawn in Level 2 with full resources.

Removing all keyboard support to correct issues where some windows users were experiencing "stuck keys". Full keyboard support is planned for launch.

Removed legacy input system support. ( maybe a fix for players reporting issues with "stuck" input problems )

Minor fix to desert dog.