More level variations
- Add more level variations - Remove experimental local co-op

Developer posts and news about this game.

- Add more level variations - Remove experimental local co-op

- Having 2 controllers connected at welcome screen will spawn an additional player in game scene - Added more variations of levels

- Add destructible environment blocks that may have explosive or souls - Added temp background art - Added shooting VFX - Added visual details in the shop

- Added killing spree award for killing 10 enemies in short window - Reverted 360 movement

- Testing continuous movement direction (compared to cardinal) - Abilities use change (again): Use L1 or R1 to use upgrades - Added support for D-pad - Can use L2 to dodge too

- Unlocking abilities unlocks a chance for enemy to drop a power loot on death - 20% chance of dropping loot on death - Added demon fish and bomb SFX - Added level variations - Improved bomb and hammer abilities visuals

- Abilities now use a charge - Charge is gained by dodging through enemies - New upgrade - angry fish

- Add new upgrade - Katana - Improve transition to game - Scale shops items costs with level progression - Press M to toggle mouse input

- Added Mini Boss enemy (first draft) that shows up in level 1 - 4

- Added Crab walk animation - Added fallen fish art in upgrades chamber - Updated background music - Added ambience sfx in upgrades chamber